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February 14th, 2012, 06:21 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Just like to note the awesome turn rate, great job everyone.
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February 15th, 2012, 01:41 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
I agree. Hope we can keep the pace.
Btw, i think Man is inactive.
I got a weird gift this turn.
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February 15th, 2012, 02:56 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
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February 16th, 2012, 12:53 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by 3V4JKZ2
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
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He's been submitting turns since the weekend trouble with the server, but not expanding. It's kind of weird.
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February 16th, 2012, 12:18 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
What's up!
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February 16th, 2012, 12:22 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Whats the weird Gift?
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February 16th, 2012, 02:17 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Sorry to ruin such a great pace but could I possibly get an extension on the next turn? This one's in but I won't be able to send a turn in until saturday evening llamatime.(48 hours from now)
I'd ask for a 36 hour extension just to be sure since turns are getting in rather fast.
EDIT: Scratch that, 24 hour is more than enough. 
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February 16th, 2012, 02:55 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
np with me.
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February 16th, 2012, 03:33 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary 
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February 16th, 2012, 04:01 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The Ashdodian Empire
We welcome friendly relations with any of our neighbours during this first year of adding uncivilized lands to our empires.
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