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April 9th, 2012, 01:11 PM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
The Rap- Propaganda Train Has No Brakes
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April 9th, 2012, 11:24 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Now that was a stupid way to loose 20D gems
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April 10th, 2012, 07:21 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
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April 10th, 2012, 12:01 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Bullock
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
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I did not know that these moves were disallowed.
Sorry, I'll refrain from doing so next time.
I had intended to use those on mercenaries, but my apologies.
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April 10th, 2012, 02:30 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Legendary League
Quote:
Originally Posted by Bullock
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
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I did not know that these moves were disallowed.
Sorry, I'll refrain from doing so next time.
I had intended to use those on mercenaries, but my apologies.
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in fact there are not cause i've started the game an unusual way and forgot to add it after.
But the trigger & moveblock are both ugly moves cause you are exploiting some of the game & AI weaknesses.
But np if u r not using it anymore.
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April 10th, 2012, 08:13 AM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
I thought slave collars have been made unpickable?
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April 10th, 2012, 08:16 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by bbz
I thought slave collars have been made unpickable?
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they are, don't know what let you think otherwise.
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April 10th, 2012, 09:43 AM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Hmm scout attacking you with two collars? Thats sounds like someone didn't know that they are unpickable  and wanted to get rid of two of your mages. Otherwise its a waste of item since they could be usefull in certain situations..
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April 10th, 2012, 09:54 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by bbz
Hmm scout attacking you with two collars? Thats sounds like someone didn't know that they are unpickable  and wanted to get rid of two of your mages. Otherwise its a waste of item since they could be usefull in certain situations..
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??
The purpose is to burn my gems, it sucks but it worked well.
i don't know why you focus on picking.
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April 10th, 2012, 11:50 AM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
so what a scout equipted with items would trigger mages?
I thought the trigger was HP of the attacking force.
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