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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 2nd, 2012, 12:10 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Okay, there are two problems; One is that growth is too powerful at the moment. Granted. There are two ways to make that disappear: revert the changes and make it 3% income/0.2% growth, or make it 1% income/0.3% growth. The second is that scales in general are too powerful it seems, particularly Turmoil/Prod/Growth/Luck. How much of that is due to Growth being too awesome? If Growth is taken down a notch, will that still be overpowering Order/Misfortune?

In addition, pretender changes are on the horizon, which may affect the scales/bless/awake SC balance a bit. I have to say, awake SCs are looking mighty fine with some of the level 0 item buffs.
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