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  #1  
Old August 11th, 2012, 12:37 PM

Ts4EVER Ts4EVER is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Thanks but when I tried it out the troops were still loaded into transport at the beginning of the landing scenario. Am I missing something?
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  #2  
Old August 11th, 2012, 01:11 PM

Ts4EVER Ts4EVER is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Never mind, I fixed it. Thanks for your help!

So for anyone interested, here is the new version, without buggy landing craft and with some other fixes and difficulty changes.

Quote:
I deployed all my landing craft in the North and after securing the beachead (mortars X fireing smoke were important) I moved inland and captured the rear villages.
Yes, that's what I meant with "gamey approach" (no offense). I thought it might work that way but hadn't tried it myself. If you deploy historically, you will lose a good chunk of your core force, but in the long run it won't mess up your campaign.
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  #3  
Old August 28th, 2012, 08:17 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Just finished the first (Omaha Beach) scenario. Like Rosollia I deployed north and after getting off the beach things really opened up. Would've had a marginal but the game ended after Turn 31, with units directly adjacent to 2 of the last 3 VH's worth 250 points. Shucks. (So why wasn't the last turn played out? I've had this happen before, must be some reason.)

Smoke was absolutely essential (btw how do you z-fire it?). Got one DD up front early to help out, the other was still swimming when the battle ended. Lost quite a few trucks, a handful of squads, and the Navy's gonna sue me for loss of a barge :-). Otherwise the core force is practically unscathed.

Overall it was fun, at least for a beach landing scenario without much armor. I'm looking forward to the next battle. Nice job Ts4EVER, and thanks!
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Old August 28th, 2012, 08:41 AM

Ts4EVER Ts4EVER is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Thanks for the feedback! Yes, as I thought landing on the northern beach exclusively is the way to go if oyu want to keep most of your initial core force. My only conern is that it might make the next scenarios a tad to easy, but we'll see.
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Old August 29th, 2012, 01:23 AM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

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Originally Posted by Ts4EVER View Post
Thanks for the feedback! Yes, as I thought landing on the northern beach exclusively is the way to go if oyu want to keep most of your initial core force. My only conern is that it might make the next scenarios a tad to easy, but we'll see.
"...a tad too easy"? Maybe so, but the second battle wasn't exactly a cakewalk. Got all the objectives but since core units weren't restored from the beach landing they counted as points against, so the result was only a marginal.

There were enough German units to make a fight of it; the last VH (bottom left of the map) wasn't secured until Turn 17. Don't know how I would've managed if at least half the core had been put out of action on Omaha. Thank smoke shells for that!

It's quite a challenging scenario so far. Should be interesting the rest of the way.

@IMP: You were right about snipers. They're not the killer app against infantry I thought they were. Just use the tools at your disposal along with sensible infantry tactics. Enemy snipers haven't killed anywhere near their point cost so far this campaign.
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  #6  
Old August 31st, 2012, 10:39 AM

Ts4EVER Ts4EVER is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

The second scenario is mostly supposed to be about avoiding needless casualties The third one is more fluid and you can really hand the Germans their asses if you do it right, as a change of pace from the beach.
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Old August 31st, 2012, 08:32 PM

jivemi jivemi is offline
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

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Originally Posted by Ts4EVER View Post
The second scenario is mostly supposed to be about avoiding needless casualties The third one is more fluid and you can really hand the Germans their asses if you do it right, as a change of pace from the beach.
Hmmm. Guess I didn't do the third one right , despite taking all the objectives. Along with a few infantry squads ALL THREE tanky-wanks got whacked (ouch!). Don't know if it was my incompetence or your devilishly clever placement of those 75mm AT's. Probably a combination of both. So again, only a marginal.

Not that it would have made much difference: when I said "the core force is practically unscathed" from Omaha it was an exaggeration. There were quite a few flamethrowers and bazooka teams that perished unnoticed. It wasn't until fix time before scenario four that I finally realized it . At least now most everybody's up to snuff, so there's no excuses going into the fourth battle. Wish me luck.
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Old September 1st, 2012, 08:08 AM

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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Good luck then!
Next map is going into the hedgerows, better get used to those until the britanny part of the campaign starts
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Old October 6th, 2012, 07:27 PM

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Default Re: WIP campaign 29th Infantry division (testers appreciated)

OK, new and probably final version of the campaign, with adjusted difficulty levels and some other fixes.
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  #10  
Old October 16th, 2012, 08:17 AM
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Default Re: WIP campaign 29th Infantry division (testers appreciated)

Just started this campaign from the begining using this latest version.

Completed the first mission (the beach landing). This time I deployed my forces historicaly and suffered quite heavy casualties. Not sure if I can complete the campaign and replace my losses, but I will try. I did manage to take all the beach victory hexes and destroyed 10 bunkers. The battle ended in a draw.

Btw. I did like the version where the landing barges were automaticaly loaded more. In this new version of the beach landing mission the infantry is stuck on the water hexes and you have to manualy load everyone onboard. I found it somewhat tedious.
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