.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2012, 03:27 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Battle script substitution?

There is one strange thing that can happen. Say you have a d1 mage, that is set to cast a d1 spell that uses 2 dgems. (possible to mod) then the spell will be listed as cast (nothing will happen) but the mage will immediately cast a different spell. (which will also be listed).

This can look a bit strange.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #2  
Old May 6th, 2012, 06:33 PM

bbz bbz is offline
First Lieutenant
 
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
bbz is on a distinguished road
Default Re: Battle script substitution?

Earth might works on both friendly and enemy units as well.

So far I can't find any consistent way of telling which spells work and which don't ecept for testing them.

Also so far its only those two that affect enemies as well. Arrow/fire fend don't. And niether does battle fortune.

Last edited by bbz; May 6th, 2012 at 06:41 PM..
Reply With Quote
  #3  
Old May 6th, 2012, 06:02 PM

bbz bbz is offline
First Lieutenant
 
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
bbz is on a distinguished road
Default Re: Battle script substitution?

Ok I misled you again.

So to summurise.
You can not cast fanaticism twise.

You can't affect enemy units with weapons of sharpness coz there is friendly in the description.

You can however affect them with quickness and give them +3 att/def.

Strength of giants doesn't affect enemy units. even though it doesn't have fiendly in its description.

Wooden Warriors doesn't affect enemy units either.

Also legions of steel acts wierd in the fact that the mage didn't seem to like casting it if it will affect enemies. But needs some furhter tests.

P.s Completely ignore the crap I said before. i was talking on memory about the weapons so I was under the impression that I've seen it affect enemies IT DOES NOT.


P.P.s. I think its similar with destructon you can affect allied troops

Last edited by bbz; May 6th, 2012 at 06:27 PM..
Reply With Quote
  #4  
Old May 6th, 2012, 06:26 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Battle script substitution?

OK, bbz, the above sounds a bit more like it
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.