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View Poll Results: Pick your ERA !
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EA
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3 |
21.43% |
MA
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5 |
35.71% |
LA
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5 |
35.71% |
Multi Era
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1 |
7.14% |
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April 27th, 2013, 11:40 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Lets go for some blank turns then.
Can i have a confirmation of bogarus & Mictlan that they have already sent a blank turn plz ?
If this fail i'll go backward 3 times and see what happens as a last try.
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April 27th, 2013, 05:18 PM
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Corporal
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Join Date: May 2012
Location: Hamburg / Germany
Posts: 187
Thanks: 1
Thanked 4 Times in 3 Posts
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Re: Time for a Slaughter - LA - Running
Blank turn sent !
Klaus
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April 28th, 2013, 07:06 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Time for a Slaughter - LA - Running
Yes, I sent a blank turn.
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April 28th, 2013, 08:24 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Time for a Slaughter - LA - Running
You have to open the game so a new 2h turn is generated. I do not think we should send the trn file back.
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April 28th, 2013, 10:56 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Sry i should have been more accurate.
By blank i meant that you have to open the turn, end the turn and send the empty 2h file.
You two had to do that because you had already a turn in it with orders.
So folket you have to open your turn pick "redo turn from start" then "end turn" and send back the new 2h file.
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April 28th, 2013, 03:36 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Time for a Slaughter - LA - Running
There are no orders in the 2h file I sent.
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April 28th, 2013, 04:25 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
Game seems to be working
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April 29th, 2013, 06:35 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Time for a Slaughter - LA - Running
Yes it is probably one of the battle we are planing that is crashing it. Chances are good it will crash again now.
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May 1st, 2013, 01:52 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Time for a Slaughter - LA - Running
With all those crashes and huge micro the game has become somehow a burden ... at least for me. So i'd like to get the general feeling from other players to maybe put an end to it.
Anyway, several turns were missing about 1h before the deadline so i extended for 48h.
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May 1st, 2013, 03:21 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Time for a Slaughter - LA - Running
I'd definitly like to continue - even if that means I'd duke it out vs the ai.
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