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September 1st, 2019, 11:37 AM
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Sergeant
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Join Date: Aug 2012
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Re: Infantry class differences, MG fire modes while delaying
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy. Close yes, but at least 700m away.
Jokes aside, the units are not always so uniform. Some platoons have 2 sections of smgs and another 2 sections with rifles. Tbh, I much prefer the ones with heavier AT weapons.
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September 1st, 2019, 02:42 PM
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Corporal
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Join Date: Aug 2013
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Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by sigeena
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy.
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That's why I spoke to the Oberkommando of Wehrmacht, and demanded that my men's iron crosses should be already awarded before the battle. (The Führer's little beard trembled a little when I brought up my idea. You can say he acts a bit stubborn on unconventional ideas and he also mumbles when he gets upset.)
No joking, I wanted to drop my men where they are in relative safety. On a free surface ideally. But each time they end up next to their enemy. (60 high x 100 long so I am not really surprised)
Heavier AT weapons, geballte Ladung and Pzhm 3, checking of HEAT values ...
Oh, now I think I understand? Of course, I should also remember that possibly enemy tanks are waiting for my soldiers? So far, my FJg have only had to fight against enemy infantry and I never thought of that.
Thank you all much for your answers!
[DRG: ... and that is why we offer a wide variety of choices]
You have really done a great job! Maybe I should probably read the manual instead of modifying my oob ... otherwise I do not have much of all the possibilities?
Thanks again to all 
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September 1st, 2019, 09:41 AM
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National Security Advisor
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Re: Infantry class differences, MG fire modes while delaying
from the mobhack help, units tab:
Quote:
Name - the unit name, 15 characters max. (All text in the game must be USA ASCII !! - cedillas, umlauts etc. may display in MoBHack, but will do strange things and possibly crash the game). do NOT 'pad' the right hand side of the name with spaces as that screws up in-game displays - this version of MoBHackMBT now automatically trims trailing spaces in any case in names. Do not use characters or character sequences that are significant inside the 'C' programming language ("\n" may cause unexpected screen corruption - "&" needs to be "&&" etc).
If the Unit Name in underlined as in the example above it indicates that specific unit is used as a template unit in a formation
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September 1st, 2019, 11:56 AM
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Shrapnel Fanatic
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Re: Infantry class differences, MG fire modes while delaying
....and that is why we offer a wide variety of choices
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September 1st, 2019, 01:54 PM
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National Security Advisor
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Re: Infantry class differences, MG fire modes while delaying
SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.
The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)
The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
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September 1st, 2019, 03:05 PM
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Corporal
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Join Date: Aug 2013
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Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by Mobhack
(check the HEAT values for the gebalt ladnung and Pzhm 3).
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Thanks for this hint! (And I also found out now, that the units point value changes if I replace their weapons. That OOB Points Calculator is really helpful. I did not know that too.)
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September 1st, 2019, 05:51 PM
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Sergeant
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Join Date: Jun 2005
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Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by Mobhack
SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.
The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)
The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
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That's why we went to the assault rifle. Get the number of bullets of a SMG but the range of a rifle.
troopie
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Pamwe Chete
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September 4th, 2019, 01:14 PM
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Corporal
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Re: Infantry class differences, MG fire modes while delaying
You mean in real life? Selous Scout, FAL something rifle? Or is there one assault rifle in spww2 also?
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September 4th, 2019, 03:38 PM
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Shrapnel Fanatic
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Re: Infantry class differences, MG fire modes while delaying
There is only one "assault rifle" in SPWW2 because it's was the first one in existence----- German W153 covers the MP43/MP44/STG44

That's my MP43 ( and it's authentic..not a repro).
Last edited by DRG; September 4th, 2019 at 03:55 PM..
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September 4th, 2019, 05:26 PM
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Corporal
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Join Date: Aug 2013
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Re: Infantry class differences, MG fire modes while delaying
Wow! Somehow beautiful right? With the wood ... 
Last edited by anlubue; September 4th, 2019 at 06:05 PM..
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