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  #1  
Old August 18th, 2009, 02:26 PM

Trumanator Trumanator is offline
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Default Re: Conceptual Balance Mod 1.5

Phoenix right now is just fine IMO. There aren't a lot of nations that can get much use out of his paths, and while he rapes indies, against human opponents the lack of slots blows.

Umbrals- Sombre kinda has it IMHO. Honestly, I think he should just make the sacreds a bit better, or make some of their troops actually good.
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  #2  
Old August 18th, 2009, 02:30 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

Regarding umbrals: They are not crazy cheap. You get *one* per summoning. And it takes a mage action to do so. And then you have to Gift of Reason them to thug them.

Never mind that you have no viable nature pretenders - so getting a nature path is painful on top of your high cost, high resource units.

Plus you are *well* into mid game before you get access to umbrals.
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  #3  
Old August 18th, 2009, 05:33 PM

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Default Re: Conceptual Balance Mod 1.5

LDI, the trick with the staff of corrosion is to have low level water mages, not full-on acid capable mages use it. So your high level guy forges them, then your low level guys who have 1W and can cast Quickness use them to cast 2x acid bolts / turn. So it is more valuable that its easier to access now.

Basically I like all the changes in the latest round of CBM. I especially like that titans are cheaper since basically no one takes them. The gem bonuses are a nice touch - might need some balancing but overall good. One points LDI brings up intrigued me tho:

Indy commanders cost more? I hadnt noticed but I agree with LDI that this should not be the case. As the now-quite-old indy commander mapmove 1 debacle showed us: you cannot fix the national commander problem by messing with indy commanders. Indy commanders ARE the workaround to the game flaw of fort mage turns being so ridiculously valuable. Please dont nerf them or increase thier costs.
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Old August 18th, 2009, 05:51 PM

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Default Re: Conceptual Balance Mod 1.5

FYI, the titan researcher is only availabe to all Arcos, MA Pyth, and EA Ermor, who can easily have other priorities. ATM its just another viable option.
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Old August 21st, 2009, 03:20 AM
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Default Re: Conceptual Balance Mod 1.5

Reading this conversation, this is my opinion:

Put the Umbral back at conj 5 (perhaps increase path req to D2E1 so you are dependant on boosters to mass them?)

Keep Call Horror at Blood 1. This opens for a different form of expansion strat with some nations without being overpowered. Exactly what CBM is about I´d say.

Give the Ancient one a long spear.
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Old August 21st, 2009, 03:30 AM

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Default Re: Conceptual Balance Mod 1.5

giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more.
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Old August 21st, 2009, 07:49 PM

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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by chrispedersen View Post
giving the agarthans non parryable boulders was nice -
Giving the agarthan long spears might help.. but clubs + Aoe1 nets would help more.
AKA sacred Horites? lol
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Old August 22nd, 2009, 02:00 AM

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Default Re: Conceptual Balance Mod 1.5

Actually.. what would be really cool would be a weapon like a harpoon that made the stuck unit continuously easier to hit...
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  #9  
Old August 22nd, 2009, 05:51 PM
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Default Re: Conceptual Balance Mod 1.5

Seal Hunters (LA Atlantis) have harpoons, and they function as a net, so perhaps that's what you are looking for? The low precision of Agarthans makes me think they'd be better off with just plain nets though.
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  #10  
Old August 22nd, 2009, 09:20 PM

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Default Re: Conceptual Balance Mod 1.5

I am posting a list of heroes that I think still need improving in CBM/WH. For the most part, they are non-mage heroes, as I think that they are the most problematic and least scalable. I am going in the order that they appear in the saved game attached to the WH thread that shows them all.

Chuzrael the demonbred Slayer- MA Aby- While he shows up in an age where flying assassins are no longer available, his stats are pretty underwhelming. Defense and stealth level seem like the most obvious candidates for a boost.

Rago the Rage Lord- MA Aby- Not bad atm, but the 5 zerk on top of 6 enc sucks big time. Maybe an enc reduction or some natural reinvig?

Shudul Cthuda- MA Atlantis- 7 enc? Really?

Hierolagus- LA Pythium I think- Standard seems to be one of the usual buffs, maybe an even 20 prot wouldn't be amiss?

Knights of the Stone- Man I presume? Again, standard seems usual. The CBM Warhorse Hoof attack is probably supposed to be there as well.

Bernlad- Man- Not so bad I guess, though maybe 20 prot as well?

Rhianne- Man? Patently useless, though if the patrol bonus gets boosted a lot it could be interesting.

Hildegard - MA Ulm- Wouldn't be bad if she got 2A instead of the useless 1A.

Barthulf- MA Ulm- I _think_ this guy domsummons black knights, which is great. However, turning up the spawn could be... interesting.

Niklatu- C'tis- Rainbow armor should give reinvig no? Maybe awe too, his armor IS shiny and colorful! 100 poison res wouldn't hurt either. However, 4 Swamp Guards a turn isn't so bad.

Anthromachus- Arco- Immortality helps a LOT, but enc 9 not so much. A better weapon would help too.

Orokestes- Arco- not in need of such a boost, but 1 in 4 magics and 2 in S isn't THAT useful. would 2 in the elements be too imba? Would make him a much better site searcher anyway.

Angelique- MA Mari- Maybe some priest level and inquisitor status? Otherwise she kind of sucks.

Rams Head- Pan- Why enc 7?

Auluudh- Ry'leh- No paths that you can't get from recruitables? An extra level of S and W wouldn't hurt.

Abasi- Machaka- Once again, enc 7?

Mwaka- Machaka- Seriously? About the worst hero I've seen. Unless the apes are on par with LA Arco's or Bandar swordsmen. Or if you get a LOT of them.

Warenheris- EA Ulm- Maybe a bit more prot? At least average MR would be nice too.

Yukinaga- Shin- immortal helps, but boosting to D3 for Soul Vortex would be a great boost.

Cu-Chulain- Tir/Eriu- More fear perhaps?

Fianna- Eriu- Generally better stats? Prot in particular could be improved.

Antlered One- Dunno- Less enc would be nice?

Bapu- Lanka- Never heals is a bit harsh, otherwise general stat improvements would help.

Ninjas- Jomon- More defense would help a lot with assassinations.

Golden Naga- Patala- "Skilled fire magic user" means more than F2 to me. Also, I don't see why she can't have a chest slot?

Tomb Lord- LA C'tis- 10 enc!?! not to mention that F1D1 isn't particularly useful.

Possessed Flame Corpse- LA Agartha- If this hero actually has the flame corpse explosion effect, its actually not bad. If not...

The Houndkeeper- Man- Two Cu Sidhe a turn is decent, but seeing as you're not likely to have much of a bless...

Last edited by Trumanator; August 22nd, 2009 at 09:46 PM..
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