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				September 6th, 2009, 01:59 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 6th, 2009, 02:53 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		I'll admin. 
		
	
		
		
		
		
		
		
			
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				September 6th, 2009, 04:50 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		Ok, good. Thanks Baalz. 
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				Machaka still has 14 provinces and 3 forts. Maybe you should swith back to them
			
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 Really? The AIs been doing well then... In hindsight maybe Machaka would have lasted longer. I thought Shinuyama had a more stable position so the game would be more harmed by it going AI than Machaka, thats why I switched. Unfortunately turning a nation AI is irreversible, one of the flaws of this game. Well, thats life.  
		
	
		
		
		
		
		
		
			
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                        Last edited by Fantomen; September 6th, 2009 at 04:58 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				September 6th, 2009, 09:11 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 7th, 2009, 09:30 AM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		
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					Originally Posted by  Starshine_Monarch
					 
				 
				I'm not sure I'll make the deadline for this next turn. Can I get a 12 hour delay please? 
			
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 Done  
		
	
		
		
		
		
		
		
			
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				September 7th, 2009, 08:41 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		well this game seems to be over. 
T'ien Ch'i and R'lyeh have teamed up and taken over most of the map. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2009, 06:04 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		The counteroffensive has begun. Long live the rebellion! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 10th, 2009, 08:54 PM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  ghoul31
					 
				 
				The counteroffensive has begun. Long live the rebellion! 
			
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  You had a few more mages within those walls than I expected.
 
My noobness is showing... even forgot to properly fortify Atlantis' capital against the off chance he'd Call Back his pretender before I hunted him down. Doh!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 16th, 2009, 08:49 AM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		It's obvious to me that there is next to no chance of stopping R'yleh.  Unless anybody else thinks they have a snowballs chance in hell I say we call the game for Raiel. 
		
	
		
		
		
		
		
		
			
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				September 16th, 2009, 09:02 AM
			
			
			
		  
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				Re: Aardwark - Running
			 
             
			
		
		
		
		Have to say I agree with Baalz. R'lyeh is strong in late game, but sometimes struggle in early game... R'lyeh is already now super strong, and we are not even close to the end game yet... 
I shouldn't have attacked C'tis, should have tried to gather an alliance to stop R'lyeh, but C'tis did piss me off on purpose by taking that province next to my capital and then even built a fort there. Ok, I got the message, and off to war Pangaea went without considering the greater good...  
Only if we all drop our small quarrels have we together a chance to stop R'lyeh. And even if we all unite, R'lyeh has the upper hand I think.  
		
	
		
		
		
		
		
		
			
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