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August 5th, 2009, 01:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby
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August 5th, 2009, 01:45 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Forge of Godhood - full
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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August 5th, 2009, 02:41 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Forge of Godhood - full
I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions?
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August 5th, 2009, 03:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by Executor
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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August 5th, 2009, 03:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by Ironhawk
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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The victory condition is really just a fail safe, I expect a concession long before that.
And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.
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August 5th, 2009, 06:27 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by Ironhawk
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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Half the map is only 60 provinces, i dont think that is too insane.
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August 5th, 2009, 04:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.
I move for 9 VPs.
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August 5th, 2009, 06:32 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Forge of Godhood - full
Yeah, and arti's problem wasn't VPs, once the logjam finally broke at the end of the game I was taking a VP every couple of turns, so lowering the threshold wouldn't have changed much. (Barring changing strats for a VP grab to be viable, but those are lame)
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August 9th, 2009, 02:46 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Forge of Godhood - full
So when are pretenders due? I thought it was Monday (tomorrow!) but only 13 people have uploaded so far.
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August 9th, 2009, 04:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Forge of Godhood - full
It was indeed. However, I have heard from Jurri he won't be able to get his pretender in until Wednesday.
... I forgot to post that though, so it doesn't really explain the missing pretenders.
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