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  #1  
Old August 5th, 2009, 01:40 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - full

Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby
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  #2  
Old August 5th, 2009, 01:45 PM

Executor Executor is offline
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Default Re: Forge of Godhood - full

Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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  #3  
Old August 5th, 2009, 02:41 PM

P3D P3D is offline
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Default Re: Forge of Godhood - full

I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions?
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  #4  
Old August 5th, 2009, 03:45 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - full

Quote:
Originally Posted by Executor View Post
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.


Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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  #5  
Old August 5th, 2009, 03:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - full

Quote:
Originally Posted by Ironhawk View Post

Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
The victory condition is really just a fail safe, I expect a concession long before that.

And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.
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  #6  
Old August 5th, 2009, 06:27 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Forge of Godhood - full

Quote:
Originally Posted by Ironhawk View Post
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
Half the map is only 60 provinces, i dont think that is too insane.
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  #7  
Old August 5th, 2009, 04:00 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - full

Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.

I move for 9 VPs.
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  #8  
Old August 5th, 2009, 06:32 PM

Micah Micah is offline
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Default Re: Forge of Godhood - full

Yeah, and arti's problem wasn't VPs, once the logjam finally broke at the end of the game I was taking a VP every couple of turns, so lowering the threshold wouldn't have changed much. (Barring changing strats for a VP grab to be viable, but those are lame)
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  #9  
Old August 9th, 2009, 02:46 PM

TheDemon TheDemon is offline
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Default Re: Forge of Godhood - full

So when are pretenders due? I thought it was Monday (tomorrow!) but only 13 people have uploaded so far.
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  #10  
Old August 9th, 2009, 04:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - full

It was indeed. However, I have heard from Jurri he won't be able to get his pretender in until Wednesday.

... I forgot to post that though, so it doesn't really explain the missing pretenders.
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