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  #111  
Old February 27th, 2004, 08:59 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

Do you know if all the objects go to the same system ??? if so would it not be easier to delete all the systems and then go to the bit bucket system and create 10 warp points to itself ??
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  #112  
Old February 28th, 2004, 01:16 AM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by tesco samoa:
Do you know if all the objects go to the same system ??? if so would it not be easier to delete all the systems and then go to the bit bucket system and create 10 warp points to itself ??
Huh? Crazy map-maker talk!
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #113  
Old February 28th, 2004, 05:44 AM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

this is holding up the maps... it will be sunday now... sorry people
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  #114  
Old February 29th, 2004, 10:32 PM
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Default Re: RTH has filled all slots; discuss the game here!

what's the word, Thunderbird?
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  #115  
Old February 29th, 2004, 11:42 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

the maps will be posted in about 4 to 5 hours.

One day of voting by the players...
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  #116  
Old March 1st, 2004, 04:37 AM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

4 maps

Man I have had zero time and many set backs in the map world

4 maps..

Each system has the same amount of planets... each player has the same amount of systems.

This is balance.

There is one random planet per system this is not balance.

I think they could be fun maps for this game. As it is a slug fest. To think otherwise is a mistake
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  #117  
Old March 1st, 2004, 06:45 AM
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Default Re: RTH has filled all slots; discuss the game here!

Wow, that really is an obscene number of planets in each system. How many planets does each player get?

The only real difference between maps I noticed was that "clust5.map" had several empty systems that are effectively free for the taking for any empire that wants to bother to warp in, ignite a star, and build a sphereworld. I guess they could also end up being the major battle fields, since it would be hard to get a system shield up and running in these systems in any reasonable time. I suppose "clust5.map" is my favorite, although I'd prefer less planets per system.

I guess I was just expecting a "conventional" map, except with balanced planet numbers.

Edit: I don't mean to sound harsh, Tesco. I do appreciate the fact that you made these maps for us.

[ March 01, 2004, 04:47: Message edited by: Spoo ]
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #118  
Old March 1st, 2004, 07:14 AM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

well here i am sitting here waiting to be paged back for a problem from work.

the other maps do not have that many planets

well 3 of them have about 1/3 that number

and the Last 3 maps are just plain old stock maps

i just did not have time to clean them up yet.

since i am waiting for the call back from work i will work on the stock maps
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  #119  
Old March 1st, 2004, 07:20 AM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

ps what is a conventional map ??
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  #120  
Old March 1st, 2004, 07:38 AM

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Default Re: RTH has filled all slots; discuss the game here!

smaller planet cluster

Here is one of the smaller plaent ones... with lots of empty systems...

this one is my score of 10

check this one out. not as many planets... but 100% balanced from what i can tell
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