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January 31st, 2011, 12:01 AM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
It seems to be a general llamaserver problem, I guess for now we just wait until it's fixed:
Quote:
Originally Posted by llamabeast
Yes - very sorry all, something has happened to the internet at my house, and I'm away this weekend so can't go and check it. It seems to have partially recovered - it is now checking e-mail, but still not hosting turns and it won't let me log in to look at what's happening.
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Quote:
Originally Posted by llamabeast
Aaargh, tried to fix it too fast, was at home for about 2 minutes and tried to fix it and caused a disaster. Infuriatingly our ISP have changed all our settings so I can't log in remotely.
I have just asked my housemate to turn it off at the wall. I am at home properly tomorrow and will fix it then. Very sorry everyone for the inconvenience. 
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January 31st, 2011, 12:06 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: SharpAxe (for newbish players)- running
Yeah, I found that out after I posted. decided not to call myself an idiot and deny someone else the pleasure. 
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March 8th, 2011, 12:53 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
I've needed to extend the turn timer for the last few turns. Do we need to go up to 4 day hosting time?
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March 9th, 2011, 01:23 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: SharpAxe (for newbish players)- running
I think it wouldn't be a bad idea, but I'm the new guy, so I'll let the Old Guard decide.
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March 9th, 2011, 09:31 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
I'm okay with it.
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March 10th, 2011, 11:09 PM
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Corporal
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Join Date: Jul 2010
Posts: 78
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
With increasing the turn timer, I mean.
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March 11th, 2011, 06:28 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
Right, that's 3 out of 5, majority rules. Turn timer will be extended to 96 hours effective next turn.
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May 16th, 2011, 12:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: SharpAxe (for newbish players)- running
Kinda awkward at this stage, but had a death in the family and I think my position, as badly as I have played it would be better in anothers hands.
Will do my best to keep up, but won't have much computer access for a few weeks. just when I had actually started to fight too.
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May 18th, 2011, 10:41 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: SharpAxe (for newbish players)- running
Sorry, just saw the last post. I'm sorry to hear about the death in your family, rabelais, and I hope everything is going as well as possible.
So, with Sauromatia out, that basically leaves... me and Caelum, with roughly equal chances of winning the game, I'd say. Allium, I don't know how easy it would be to find a sub for Sauromatia at this point; it would be a large investment of time for someone to take over a non-dominant position.
I'm willing to declare the game over, and call it a dual victory. Or we can fight it out. What do you think?
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May 18th, 2011, 02:32 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: SharpAxe (for newbish players)- running
If you want to keep going, the IRC channel is a good place to find a sub.
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