Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
That had occurred to me, but it's against the design of this particular mod, which is to "leave in all the lame unmodded crud in, but just price it fairly."
Is the minimum setting for race values zero? Of course, having to click 100 times to get a minor advantage is a penalty in itself. Love this game in general, but some aspects are ... .
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Ok, how does this adjustment to Happiness look to everyone?
Happiness:
==========
* Basic cost lowered from 25 to 1.
* Threshold unchanged at 20.
* Positive Threshold cost lowered from 100 to 2.
* Negative Threshold cost lowered from 10 to 1.
Thanks to Alneyan for bringing my attention to the practical irrelevance
of this attribute. His test results show that it does extremely little
to the happiness level of planets, even at extreme values, and even when
not using anything (like troops or UPC's) to boost happiness. Therefore
I reduced the basic and negative threshold value to 1, and the positive
threshold value to 2. Minimum setting of -50 gives 50 points. Maximum
setting of +50 costs 80 points.
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
about right.
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Not that the world is waiting on my comment, but it seems pretty good for me, and I would even consider raising Happiness to 150 to use it as a safety net. (You can never be *too* cautious after all.)
Lowering it to 50 will not earn you many points, so this choice could be reconsidered, and would make Happiness more likely to be raised. (Or kept at 100)
[ March 06, 2004, 11:17: Message edited by: Alneyan ]