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June 27th, 2009, 08:15 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The Fomorian Overlords formally declare war on Lanka. May there skulls pave our road to victory.
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June 28th, 2009, 04:55 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Apologies for being the weakest link everyone. I unplannedly spent the weekend at my parents' (popped up and ended up staying), but foolishly had no copy of dominions. I've taken my turn now and will take another in a sec.
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July 1st, 2009, 02:48 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
While looking at my turn today, I noticed that lands 50 and 6 are neighbours, when they obviously shouldn't be. Now, is it only on my version(unlikely) or do we all see it? If so, is there a way to modify the map mid-game? Else we'll just all have to agree not to use it.
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July 1st, 2009, 08:35 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
must be a wormhole
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July 1st, 2009, 11:48 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
In the land of legends anything is possible.
__________________
Power is an illusion...
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July 2nd, 2009, 03:51 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Hello everyone, please read this: I'm also going to need someone to take over the role of game admin for this week(or even after it if they feel like it, though it's not a problem for me to take it back  ); my apologies for this accident, I hope that there won't be any problems.
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July 2nd, 2009, 05:15 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'll be admin for the week. It's easy as I don't need the password and I have the forum posts e-mailed to me anyway (incidentally, IMHO everyone should do this).
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July 2nd, 2009, 05:02 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I should hopefully be sending in my turn today, after which I'll require a 24hr extension as I'll be in the air.
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July 2nd, 2009, 06:31 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Dear Various and Sundry Emperors, Pretenders, Captains, Colleagues and Scoundrels,
The Imperial Diplomatic corps is now open for business and would be happy to provide you with a cup of tea as we discuss how your interests are best aligned with that of the Celestial Emperor.
Please submit any applications for discourse here.
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July 2nd, 2009, 06:39 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
The Lords of Shadow do not discuss such matters in public. 
__________________
Power is an illusion...
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