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  #1  
Old July 7th, 2009, 11:43 PM
Squirrelloid Squirrelloid is offline
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Default Re: Nox. MA+LA. Started.

Quote:
Originally Posted by Dragar View Post
Definitely very unlucky, slight comments on risk assessment:

Am pretty sure failed attacks still reduce your defence.. so the chance of getting past your defence is very high for the later attackers, ignoring ethereal/fear/awe

Did you have any fatigue?

Lastly, chance of improbable failure MP >>> chance of improbable failure SP


Lastly for real - why did a retreat make your pretender die? Why didn't you just return to home province if routing?
The little buggers still hadn't routed to fear, and were faster than me, so chased me down (and managed to hit me again, which I suppose is also incredibly unlikely in its own right)

No more than 5 fatigue from casting Twist Fate.
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  #2  
Old July 8th, 2009, 01:40 AM

Dragar Dragar is offline
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Default Re: Nox. MA+LA. Started.

Yeah the fatigue - the lowering of attack and defence at 5 fatigue is minimal, but it gives a slight chance of a critical and thus ignoring your protection
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  #3  
Old July 8th, 2009, 04:56 AM
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Default Re: Nox. MA+LA. Started.

Well, all has been said. It's up to you, Squirreloid whether to leave the game, of course. Obviously, it is no good. But I might add from myself that you will learn sooner or later why attacking blindly on the first turn is... unwise. Kraken is probably the safest for this but I do remember slayed Krakens as well.
Chris said everything. GK is really fragile, has no regen and once he gets hit, he has a much increased chance to root. Ichtyids, OTOH, are really dangerous with their nets that severely lower defense. Also, they have wonderful morale and it is well known that they're dangerous for early SC's. So, I'm not surprised here.
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  #4  
Old July 8th, 2009, 05:04 AM
Squirrelloid Squirrelloid is offline
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Default Re: Nox. MA+LA. Started.

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Originally Posted by ano View Post
Well, all has been said. It's up to you, Squirreloid whether to leave the game, of course. Obviously, it is no good. But I might add from myself that you will learn sooner or later why attacking blindly on the first turn is... unwise. Kraken is probably the safest for this but I do remember slayed Krakens as well.
Chris said everything. GK is really fragile, has no regen and once he gets hit, he has a much increased chance to root. Ichtyids, OTOH, are really dangerous with their nets that severely lower defense. Also, they have wonderful morale and it is well known that they're dangerous for early SC's. So, I'm not surprised here.
Oh, I'm sticking around. I'm just pretty sure I'm hosed. But I'll die to another player.
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  #5  
Old July 8th, 2009, 04:42 PM
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Default Re: Nox. MA+LA. Started.

Hmmm, that's strange. I'm not receiving a e-mail from Llama server that my turn was received.
Llama server shows that the turn was received.



Its okay, but kinda disconcerting...
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  #6  
Old July 9th, 2009, 12:07 AM
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Default Re: Nox. MA+LA. Started.

Quote:
Originally Posted by Squirrelloid View Post

Oh, I'm sticking around. I'm just pretty sure I'm hosed. But I'll die to another player.
I'd keep playing too. I alway learn even when I'm on the downward slope. Fun to try some crazy angles... and if you do end up winning with a start like that it would be legendary.

-ssj
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  #7  
Old July 9th, 2009, 08:49 PM
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Default Re: Nox. MA+LA. Started.

Whew. What a day. I started a tear out at 08:00, finished at 13:00. Fired a subcontractor, and finished a bathroom after that.
I'm beat.
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  #8  
Old July 10th, 2009, 09:14 AM
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Default Re: Nox. MA+LA. Started.

Oh dear god, someone just put me out of my misery.

There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...

And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).

I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?

Still in, really not doing much.
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  #9  
Old July 8th, 2009, 04:43 PM
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Default Re: Nox. MA+LA. Started.

It happens. Mail problems
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  #10  
Old July 8th, 2009, 04:55 PM
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Default Re: Nox. MA+LA. Started.

Ah, I just found out what was wrong, I was sending the turns to Llama himself. My bad... Bwaha...
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