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  #141  
Old August 28th, 2008, 08:37 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Standards - MA Game (running)

Very well If 209 is under the dominion of man It can stay there as long as the dominion of man does not spread further to the East. Though the last time someone attempted to take a province same turn as me it didnt turn out well for them. But neither of us knew the other was going for it.

Last edited by PsiSoldier; August 28th, 2008 at 08:40 PM..
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  #142  
Old August 28th, 2008, 08:43 PM

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Default Re: Standards - MA Game (running)

Considering the server is down - when it comes back up can we have a reasonable delay - we don't know when the server is coming up, and I will be away for labor day weekend
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  #143  
Old August 28th, 2008, 08:55 PM
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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by chrispedersen View Post
Considering the server is down - when it comes back up can we have a reasonable delay - we don't know when the server is coming up, and I will be away for labor day weekend
Thats ok, I'll sub for you. I umm promise *Finger's crossed* not to send all your gems and money to Pangaea while your gone.

I wasn't aware the server was down though.. I guess that would explain why I never got a confirmation email when I revised a turn in another game a little while ago.

Last edited by PsiSoldier; August 28th, 2008 at 08:58 PM..
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  #144  
Old August 29th, 2008, 01:39 AM

46852 46852 is offline
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Default Re: Standards - MA Game (running)

Maybe the turn 11 deadline should be moved to Monday morning after the server comes up? Is there a risk of staling turns if the server comes up suddendly and you haven't sent your turn yet?
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  #145  
Old August 29th, 2008, 02:03 AM

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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by JimMorrison View Post
This map with no natural barriers sure leads to a lot of early bumper cars, and spear shaking.
It really does

Not exactly the easiest game to start the Dom3 MP career, but the diplomacy sure gets important here. I wish I had had a corner or map edge start... the score graphs tell that some nations definitely had more elbow room in the beginning than others


... or they just knew how to expand faster!
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  #146  
Old August 29th, 2008, 12:04 PM

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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by 46852 View Post
Maybe the turn 11 deadline should be moved to Monday morning after the server comes up? Is there a risk of staling turns if the server comes up suddendly and you haven't sent your turn yet?
thats exactly my point - plus llama is upgrading to 3.20 and we don't know what issues that will cause for people

For example..3.17 causes one of my computers to crash. Still no idea why.
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  #147  
Old August 29th, 2008, 05:20 PM
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Default Re: Standards - MA Game (running)

If given the chance I will delay the game for 8 hours once the server is back online. I need to see what the difference is for UK time is.
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  #148  
Old August 31st, 2008, 10:11 PM

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Default Re: Standards - MA Game (running)

When I checked in on saturday, the game was set for tuesday. Was cool, was inlines with what I said being away for labor day.

Someone moved the game UP, causing me to stale.

I'm dropping. Best wishes.

Chris
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  #149  
Old August 31st, 2008, 10:20 PM

Deadnature Deadnature is offline
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Default Re: Standards - MA Game (running)

Sorry, but why didn't you just send in your turn before the weekend? Besides, I don't think one stale is by itself a reason to quit.

No offense though, sorry to hear you want to drop.
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  #150  
Old August 31st, 2008, 10:32 PM

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Default Re: Standards - MA Game (running)

I *couldn't* upload a turn before the weekend. Llama server wasn't responding.
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