|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

December 12th, 2016, 10:36 AM
|
Second Lieutenant
|
|
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by scorpio_rocks
Quote:
Originally Posted by FASTBOAT TOUGH
|
Wow - that's quite a ride! Feel sorry for the poor (German?) civilians being buzzed, don't think they would be allowed to do NoE flying over populated parts of UK.
P.S. are you sure its a Brit crew? Don't think our crews wear camo flight suits?
|
Nope don't think that is a British Apache. Mind you I've known very much more annoying helicopters than that one (in far, far, larger numbers) flying around for hours on end covering the Melbourne Grand Prix in Australia, and you get that bloody annoying F1 whine too. And those helicopters are not doing a damn thing to defend anyone from anything...
This is a British Apache.
https://www.youtube.com/watch?v=xBZaV81BmJ4
|
The Following User Says Thank You to IronDuke99 For This Useful Post:
|
|

December 12th, 2016, 07:56 PM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
Well ... that's definitely NOE flying.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|

December 12th, 2016, 10:27 PM
|
 |
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,866
Thanks: 808
Thanked 1,367 Times in 1,023 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
Ahh s**t, posted the wrong *&^gg%# one! Thanks for the catch I guess that would make that a Eurocopter TIGER variant. Thanks for the catch Don!
http://www.military-today.com/helico...pter_tiger.htm
Back to writing Christmas Cards for the Ireland gang. Thanks for the diversion!!
By the way can we "say" **** here, or just write about it!?!
Regards,
Pat
Guess not couldn't remember, guess I'll just keep writing about. 
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
|

December 13th, 2016, 01:34 PM
|
 |
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
As for game improvements of the attack helos, I would like to be able to have the game return the hit percentage of the weapon selected instead of the weapon in slot #1. With the attack helos, inactivating all weapons save the missiles, the game returns the hit chance of weapon slot #1, normally the cannon.
I am not sure how it could be done, however, selecting weapons using the "W" key maybe a start. When a weapon in selected using that key, the game will return the selected weapon's hit percentage to target. This saves the player from having to calculate using pencil and paper the hit percentage taken as a ratio of weapons max range and range to target.
=====
|

December 13th, 2016, 01:49 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,677
Thanks: 4,111
Thanked 5,898 Times in 2,905 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2
OK this is a question for everybody but "shahadi".........how may of you actually......... "
Quote:
Originally Posted by shahadi
calculate using pencil and paper the hit percentage taken as a ratio of weapons max range and range to target.
=====
|
??
Those calcs are and will remain a general estimation of overall hit chance to give the player a rough idea if they are wasting their shots or if there is some chance of a hit and you could get a report back of 100% but that is only based on the targeting unit---it does not take into account what the target might do based on it's experience, morale, damage etc etc....that isn't taken into account until the shot is fired.
IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all
Don
|
The Following User Says Thank You to DRG For This Useful Post:
|
|

December 13th, 2016, 11:35 PM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2
Quote:
Originally Posted by DRG
OK this is a question for everybody but "shahadi".........how may of you actually......... "
IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all
Don
|
I never take it at face value, in it's current state as a guideline it works fine.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|

December 14th, 2016, 01:15 AM
|
 |
Lieutenant General
|
|
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,866
Thanks: 808
Thanked 1,367 Times in 1,023 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
I like using it mostly with less experienced tank/or any other anti tank component. Reason for this is simple, I want to build up those units experience level as fast as possible, especially for a previously badly damaged unit/or a replacement to one of my core units. The driver here for me is the length of my campaigns as discussed already. I will use my more experienced core units to deal the bigger threat T-80's lurking amongst the T-55's. It's simply an aid that I'm not totally bound by as each situation is different, but still probably use around ~75% of the time for the above situation. I find if my core units are intact it's not as big a deal but, either way, I find little to no difference in time savings maybe because like I play Chess, I'm looking 2-4 moves ahead. And I like "overlapping" my units during the initial deployment phase for the above stated purpose and use as well.
I guess that makes me a "technical" player going back to my many years of die cut board playing wargames from Avalon Hill and SPI mostly I guess with many over nighters included. Couple of my favorites from SPI...
https://boardgamegeek.com/boardgame/...tar-white-star
https://boardgamegeek.com/boardgame/8319/sixth-fleet
Regards,
Pat

__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Last edited by FASTBOAT TOUGH; December 14th, 2016 at 01:38 AM..
|
The Following User Says Thank You to FASTBOAT TOUGH For This Useful Post:
|
|

December 13th, 2016, 03:09 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
The to-hit number?
If I am cycling round a set of potential targets and one is way ahead of the others then I know to take that one. But then again, if the lower number is say a T-55 and the higher is an APC, the T-55 might take precedence.
But I dont sit there for hours obsessing if I should go for the shot at 12% or the one at 17%... its neither here nor there.
If the shot needs to be taken, then its taken. Simples.
The to-hit chance reported by the T key sequence is only a basic "gunner's guestimate" as it does not have any of the random numbers generated, and its for the slot 1 (primary) weapon. The hit %age displayed on actually firing has had the random effects applied, which can be for the better or worse. If the random numbers were run then users would complain that when they switch away and back, the number shown for target X yo-yos, confusing the end user and so then "wah boo-hoo I found a  "!..
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|

December 13th, 2016, 07:35 PM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
Use occasionaly as a rough guide especialy if changed from WWll to modern era but on the whole you just develop a feel for the unit based on its stats.
Attack helos if they have moved more than a couple of hexes I would need a good reason to use the missile rather than wait till next turn for the shot.
__________________
John
|

December 15th, 2016, 04:59 PM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Ideas how to improve WinSP MBT/WW2 !
Ahhhh yes ... I cut my teeth on Tactics II (mid 1960s).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|