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November 23rd, 2009, 07:45 PM
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Corporal
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Join Date: Oct 2009
Posts: 190
Thanks: 12
Thanked 5 Times in 4 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Good to hear Louppatient. If you run into trouble, let me know and I'll see if it can be fixed.
Ok people, its time to enter hibernation.  Turn limit has been upped to 100hrs for the time being.
This does NOT mean the game is frozen, it will still host after 100 hours if you didn't send in your turn, but hopefully it allows ample time for everyone to play their turn in these busy days.
Have a GREAT Thanksgiving!
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The Following 2 Users Say Thank You to Yskonyn For This Useful Post:
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November 24th, 2009, 08:08 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
IC
Proud and mighty Helheim, guardians of the gates of tartarus, those who have hung their mortal selves so that they might know the secrets of death itself wish to know the strength and hidden secrets of the earth itself.
Should you have the very essence of the earth (earth gems), we would trade for them.
OOC
We are trading for earth gems. We can provide air, death and nature gems.
Immac.
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November 25th, 2009, 05:45 PM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
Thanks: 0
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Caelum im not very familiar with your units, but I do know many of them are flying, if not all. If that's so, you shouldn't need to worry about crossing any bridges or be bound by a river. Just fly over it, you can pick and choose the weakest indies in the area because you can fly all over the place.
__________________
~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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November 25th, 2009, 06:47 PM
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Private
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Join Date: Nov 2009
Posts: 15
Thanks: 0
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
I found with MA Caelum, mammoths were about their most effective expansion unit (backed up by archers); also, try recruiting non-flyers to hold the line, as the flyers tend to charge into combat and then all die. Not sure what units EA has.
If you're fighting lots of archers, on the other hand, flyers are extremely useful.
Take all this with a grain of salt; I'm not a very experienced player.
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November 25th, 2009, 08:38 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Caelum can jump around heavily defended provinces if he has information where the weak indies are, and that requires scouts, which are not very plenty in the start  Mammoths are the best bet for Caelum imo for expansion, few of them combined with those prec12 archers is an useful expansion party like pfloom said, while a bit expensive. Still, for some nations some sacred force for expansion will cost more per expansion party.
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November 27th, 2009, 11:12 PM
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Private
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Join Date: Oct 2009
Location: Australia
Posts: 15
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
okay so i figure i need to start looking for a sub for the next few weeks... any ideas on how to go about doing that anyone?
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November 28th, 2009, 10:09 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Quote:
Originally Posted by Bondy034
okay so i figure i need to start looking for a sub for the next few weeks... any ideas on how to go about doing that anyone?
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You can post a new thread here or post in the looking for players -sticky thread in the top of the multiplayer area, or if you know someone who might be willing to sub or someone you trust, you can ask them. Do keep in mind that they can't be any of the players of this game due cdkey errors and the balance issues it'd bring.
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November 29th, 2009, 05:30 AM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
did the time per turn get turned back to 24 hours?
__________________
~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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November 28th, 2009, 01:08 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Caelum's should do well with mammoths against any kind of armored indies. Against barbarians it can do pretty well with mammoths, or massed archers (enough to kill the barbarians before they get too close). The best advice to fully understand the capabilities of your national units is to run the first 10 turns of an expansion in single player (to determine how fast you can expand with a given set of strategies).
Also keep in mind that you can use a few sacrificial units to protect your important units from the initial attack of a group of enemies. You can put a high protection unit with a shield out in front to catch archer arrows, or put a group of units in front with orders "guard commander", and your commander in the back of your formation with orders "hold x5, stay behind troops" and the enemy force might chase it into the jaws of a trap while your flanking units crush them from both sides.
When testing out expansion strategies for Caelum, remember that you will want to start buying eagle kings every turn as soon as possible. Once you research some evocation magic (culminating in having Storm, Thunder Strike, Summon Storm Power available) you will see why!
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November 29th, 2009, 05:48 AM
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Corporal
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Join Date: Oct 2009
Posts: 190
Thanks: 12
Thanked 5 Times in 4 Posts
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Re: RUNNING: First Newbie game, let's discuss how we proceed here
Yes it will come back to 24hrs this evening.
Thanks for all the tips about Caelum. Mammoths do seem to do a nice job, but they also bind the whole army to using bridges. There does not seem to be a flying transport unit in our ranks *giggle*.
I think I have the smallest empire of everyone atm, but I find it hard to judge wether my army will be strong enough to take on a given army of indepedents.
Is there soms rule of thumb you guys use?
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