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  #1  
Old March 12th, 2012, 02:53 PM

bbz bbz is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
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  #2  
Old March 12th, 2012, 07:36 PM

Legendary League Legendary League is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
Well, I figured it'd be worth a measly 90 gold mage to potentially mark a SC pretender or something. Lucked out that no one else sent something.
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  #3  
Old March 12th, 2012, 08:54 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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I love the little nice horror marking trick of Ulm Take that horror mark 500 gold Melqart.
Lol, Ronove will eat the first horror that shows up for breakfast with his new Helm, Magical Trident and Heroic Quickness.

Even before giving him any magic items he has 8 attacks/round, 21 attack skill, 30 defense skill and 25 protection.

Unfortunately, it is far more likely that I will win the game before Ronove sees his first horror.

Just for the record, with these Arena rewards I would GLADLY take a horror mark as part of the cost.

In fact, I quite often horror mark my units for comparatively inferior quality stuff like a Robe of the Magii.
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  #4  
Old March 12th, 2012, 09:46 PM
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Nosantee Nosantee is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Unfortunately, it is far more likely that I will win the game before Ronove sees his first horror.
I think it's time Aby starts sending horrors your way then!
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  #5  
Old March 12th, 2012, 10:44 PM

Legendary League Legendary League is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Quote:
Originally Posted by Excist View Post
Unfortunately, it is far more likely that I will win the game before Ronove sees his first horror.
I think it's time Aby starts sending horrors your way then!
Abys? *cough*

Also, just wait till the doom horrors descend upon him. Just wait.

Last edited by Legendary League; March 12th, 2012 at 10:53 PM..
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  #6  
Old March 14th, 2012, 12:55 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Haha looks like bbz made a scripting mistake. Attack instead of sneak for two scouts.

You freaked me out with the extra combat in the turn report!!
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  #7  
Old March 14th, 2012, 01:06 PM

bbz bbz is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Oh did I? I'm so sorry... I keep on doing that... I should check more carefully my turns.
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  #8  
Old March 16th, 2012, 08:36 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Whoever it is trying to filter scouts through Ardun should just stop. It's getting embarrasing lol
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  #9  
Old March 16th, 2012, 08:52 AM

bbz bbz is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Not me I learnt my mistake last turn now my scouts are taking the longer way around
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  #10  
Old March 16th, 2012, 09:32 AM
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samoht samoht is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Huh. I figured commanders would retreat back inside their castle if they weren't able to break a siege... not directly into enemy territory where they'd die....

WELL! Its been fun everybody. Good luck noob team, and to everybody else: May the fleas of a thousand camels infest your carpets!
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