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  #161  
Old January 6th, 2008, 12:39 AM
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Default Re: Any One Still Playing This Game?

As ridiculous as modding the game would be???
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  #162  
Old January 6th, 2008, 12:58 AM
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Default Re: Any One Still Playing This Game?

Are you saying it is difficult to use in-game configuration menus now?
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  #163  
Old January 6th, 2008, 10:42 PM
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Default Re: Any One Still Playing This Game?

No, more like changing the game (modding) to suite your taste. Kinda like changing keystrokes (hotkeys) would be!
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  #164  
Old January 7th, 2008, 12:37 AM
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Default Re: Any One Still Playing This Game?

You're really stretching now...
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  #165  
Old January 7th, 2008, 11:48 AM

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Default Re: Any One Still Playing This Game?

No, Fyron, with all due respect, he's not stretching at all.

There are just some of us who really find the changes in SEV stupid and annoying. I respect and admire Aaron greatly (even if SE? is basically a ripoff of the old Starfire boardgame), but he ignored two basics in SEV.

1. The first law of updates & sequels - "If it ain't broke, don't fix it."
2. The KISS principle - "Keep it simple, stupid."

I am still playing SEIV, and having a hell of a good time with it. My current game at PBW with capnq, et al* is a blast, and we're rocking along at almost a turn a day. Moreover, it's an almost-stock game, using only TDM Modpack
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  #166  
Old January 7th, 2008, 02:27 PM
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Default Re: Any One Still Playing This Game?

I can't tell what Xrati is arguing for...
Are you pushing "stock is the holy word of Aaron", or "mod it and quit complaining"?


PS:
Does anybody happen to know where the default keymapping is?
I'd like to not have to edit all the keys for each game I start, but I can't find where to set them in the datafiles.
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  #167  
Old January 7th, 2008, 07:14 PM
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Default Re: Any One Still Playing This Game?

Possum:
Certainly, but that has nothing to do with using the fact that you can change hotkeys in-game now as support for the assertion that SE5 is only a game for modders, given that configuring in-game settings is 180 degrees away from "modding." If we are going to start calling that modding now, then we have to say SE4 is a game only for modders as well, since there are lots of in-game settings most people tweak to their satisfaction (system display options, music volume, sort ordering of the report screens, etc.).

SJ:
Last I checked, the hotkey settings are saved between games. Saved in the registry with the other main menu settings, maybe? I just rechecked, and the random changes I made were still present after I exited and reloaded. I didn't save any game in the meantime.
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  #168  
Old January 7th, 2008, 08:07 PM
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Default Re: Any One Still Playing This Game?

Hm. That's odd, it didn't save my changes until I ended turn in a game, but now its sticking.
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  #169  
Old January 9th, 2008, 02:53 PM
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Default Re: Any One Still Playing This Game?

Ask Possum S.J., he knows what I'm talking about. All you need to do is read the posts without Fryons "interjections" of what 'I mean.' He has a tendency to put a spin on what people write about in his own words!
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  #170  
Old January 9th, 2008, 08:22 PM
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Default Re: Any One Still Playing This Game?

Are you saying that you did not mean what you said then, that configuring hot-keys in-game is in fact not modding? What have I interjected that you did not explicitly state?

Quote:
Xrati said:
No, more like changing the game (modding) to suite your taste. Kinda like changing keystrokes (hotkeys) would be!
Is being able to configure hotkeys in-game to suit your tastes part of the "features make it unappealing?" that I tried to get people posting so we could better petition Malfador? Does it hurt the game interface somehow, cause now you can change hotkeys you aren't satisfied with (without any modding of data files whatsoever)? Or is it just an industry standard practice that should have been in SE 7 years ago, and its finally catching up?

=0=

You want to talk about interjecting your own meanings, just look at what post started this silliness...

Quote:
Xrati said:
I think Fyron hit it on the head when he said
Quote:
Strategy-wise, SE5 is actually better than SE4. It has more depth in fleet strategy setup, it has more strategic options in weapon damage types (esp. for clever modders), the strategy is all there, buried underneath.
SE5 is a game for modders, not players...
Nothing in the referenced post had anything to do with making SE5 a game for modders instead of players; everything listed is already there, in-game. Modders can further expand damage types, but there is still a whole lot more to play with by default than SE4 had, which was my point... And yet now its hitting the nail on the head with it being a game not for players, cause players have a lot more options to fine-tune their fleets?
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