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September 16th, 2009, 09:35 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Beardaxe is go!
I don't know that we need an impartial ruling on that benchmark, as a worst case scenario he's close to it. He's showing via score graphs ~140 gems per turn income. I know for a fact he's got a bunch of clams from when I spammed earth attacks at him (lots of clam holders got hit). With the large AI nations, along with whatever the human nations (including Mari) are spending it's pretty hard to imagine the nexus isn't pulling in 100+ gems per turn - particularly as we try to push a war with Mari. My guess is his overall income is over 300+ gems per turn, maybe as much as 400+. Bluntly, I'm not going to be able to be too much a threat offensively for the next several turns, and even after that I'm faced with the choice of either trying to dig that damn AI out from under the waves or trying to fortify my incredibly long coast.
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September 16th, 2009, 09:45 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
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Re: Beardaxe is go!
It's not as if I was questioning your judgement (llamaserver says he's getting 180 per turn, and he's using at least 100 pearls every second turn for wishing the Chalice away  ), it's probably just that I'd love to be crushed myself before conceding.
Of course I could see that this could take some time - I was hoping he'd focus on me rather than one of you.
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September 16th, 2009, 01:25 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Beardaxe is go!
Well, I haven't seen much resistance at all - been just waltzing around his lands and sieging a few forts that I can. Gathering speed and such, but I don't know how big a dent I can make in marignon's total forces. I have limited options on what to do, due atlantis raiding my provinces also with mismatch-equipped casters and troops that can beat my PD but nothing else. Still, I know a bit about what happens in other fronts - if Baalz/Toran don't think we have a decent chance of bringing Marignon down, I can vote for his victory.
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September 17th, 2009, 01:45 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
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Re: Beardaxe is go!
That's my problem as well - haven't met (that) much resistance the last few turns. If I saw heavy resistance over here, AND Baalz was under pressure, AND Quitti was going to throw the towel, I'd be more than willing to concede.
I'm just wondering why we're still up - according to Baalz' numbers we should be, but instead Quitti and I are making progress...?
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September 17th, 2009, 05:43 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
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Re: Beardaxe is go!
Yeah, progress is being made - only limiting thing now is basically that I can't move my troops much faster to capture provinces. I don't doubt that it might change at any time, but still, it'd still leave Toran "free" to do whatever he wants.
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September 19th, 2009, 01:55 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
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Re: Beardaxe is go!
Postponed for 24 hours on Jazzepi's request.
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September 20th, 2009, 04:50 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
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Re: Beardaxe is go!
Ahem, sry guys, my turn's done, but there remains a single (important) problem for me, which is technical:
I have an army that refuses to move for several turns now (I thought it had moved finally, but I realized today it didn't). I have read somewhere in the forums about that before, but can't get the key words up to re-find it. What's the solution for that behaviour (other than hefty cursing), I think the cause isn't really known so I could avoid it?
I hope you don't mind if I put 6 hours in, since I hope/think/feel/guess that one of you will be able to give me a hint about that one at least. After that I'll submit right at once.
Toran
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September 20th, 2009, 06:23 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Beardaxe is go!
If you have any stealth units in the destination province, you could try moving (sneaking) them all out to a totally different province. I saw a recent post where someone said his army finally managed to move when a scout of his which had been hidden was discovered and killed.
Other than that the only known solution AFAIK is to go around and use a different route.
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September 20th, 2009, 06:36 AM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Beardaxe is go!
Interesting. I've not heard of that problem before - have you tried moving it simply the other way like vfb said?
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September 20th, 2009, 11:44 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
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Re: Beardaxe is go!
Hm, unfortunately there is neither a cloaked unit inside that province, nor is there any other way to that province without going around half the continent.. :/
Will see what to make from that.
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