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  #1  
Old March 19th, 2010, 02:50 AM

Trumanator Trumanator is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Err, oops. Forgive me for being behind the times.
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  #2  
Old March 21st, 2010, 09:48 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Admin: after the next host, there will be a delay until Sunday. R'lyeh is making a trip to the void or something.

PS: Frozen has agreed to co-admin, on short notice prior to me taking off on a trip last weekend. Thanks Frozen! If you need delays or whatever and I'm unavailable, you can contact him too.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #3  
Old March 22nd, 2010, 09:45 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Admin: current turn hosting postponed +16h for those lazy Oceanian fish.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #4  
Old April 1st, 2010, 07:55 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Admin: current turn hosting postponed +24h for those busy Oceanian fish.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #5  
Old April 1st, 2010, 11:03 AM

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Default Re: Mooseknight: EA 12-nation game, Running

I'll be away from Friday to Sunday evening GMT. Could we please host just once in that timeframe?
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  #6  
Old April 1st, 2010, 06:17 PM
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Default Re: Mooseknight: EA 12-nation game, Running

I will be gone as well. I think for easter we should just postpone all hosting until Monday.
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  #7  
Old April 1st, 2010, 06:17 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Sure, after it hosts, I'll delay the timer.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #8  
Old April 9th, 2010, 02:59 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Aggh, almost staled in my own game. I added 3hrs to the timer, sorry guys, RL is teh suck at the moment.

Want me to look for a sub to speed things up, or can you suffer through another 2 weeks of Oceania being last to submit every single turn?
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #9  
Old April 9th, 2010, 06:18 AM
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Default Re: Mooseknight: EA 12-nation game, Running

I don't mind vfb. Why not just extend the timer 12h or something?
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  #10  
Old April 9th, 2010, 07:42 AM
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Default Re: Mooseknight: EA 12-nation game, Running

I don't mind the slight delays.
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