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  #181  
Old September 19th, 2009, 01:55 AM

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Default Re: Beardaxe is go!

Postponed for 24 hours on Jazzepi's request.
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  #182  
Old September 20th, 2009, 04:50 AM

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Default Re: Beardaxe is go!

Ahem, sry guys, my turn's done, but there remains a single (important) problem for me, which is technical:

I have an army that refuses to move for several turns now (I thought it had moved finally, but I realized today it didn't). I have read somewhere in the forums about that before, but can't get the key words up to re-find it. What's the solution for that behaviour (other than hefty cursing), I think the cause isn't really known so I could avoid it?

I hope you don't mind if I put 6 hours in, since I hope/think/feel/guess that one of you will be able to give me a hint about that one at least. After that I'll submit right at once.

Toran
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  #183  
Old September 20th, 2009, 06:23 AM
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Default Re: Beardaxe is go!

If you have any stealth units in the destination province, you could try moving (sneaking) them all out to a totally different province. I saw a recent post where someone said his army finally managed to move when a scout of his which had been hidden was discovered and killed.

Other than that the only known solution AFAIK is to go around and use a different route.
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  #184  
Old September 20th, 2009, 06:36 AM
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Default Re: Beardaxe is go!

Interesting. I've not heard of that problem before - have you tried moving it simply the other way like vfb said?
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  #185  
Old September 20th, 2009, 11:44 AM

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Default Re: Beardaxe is go!

Hm, unfortunately there is neither a cloaked unit inside that province, nor is there any other way to that province without going around half the continent.. :/

Will see what to make from that.
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  #186  
Old September 26th, 2009, 02:53 PM

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Default Re: Beardaxe is go!

Delayed for 18 hours due to Quitti's request...
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  #187  
Old September 26th, 2009, 04:07 PM
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Default Re: Beardaxe is go!

Thanks.
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  #188  
Old September 27th, 2009, 12:30 PM

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Default Re: Beardaxe is go!

Heya, @Jazzepi: You haven't just been silenced, but not submitted a turn for two rounds now - surrendering, or what's up?
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  #189  
Old September 29th, 2009, 05:22 AM

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Default Re: Beardaxe is go!

He only responded to me by PM and will hopefully post to this thread here as well, but Jazzepi stated that he won't play on.

No comment on that part, but what's the conclusion? Should I be declared winner, even though it'd be an AI-Wars game from now on, or does the rest want to unite vs. Pythium (duh! :P)?

A shame that there's another game ending due to inactivity...

Toran
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  #190  
Old September 29th, 2009, 06:32 AM
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Default Re: Beardaxe is go!

Indeed, a shame. You probably have the biggest forces at the moment from the active players, while I still might have a chance to beat you (at least, if not alone, then with Baalz), but the game is becoming quite tedious, so I guess I'd be willing to pass the game to be your victory. I'd like to hear Baalz' opinion before finishing the game though.
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