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  #11  
Old November 29th, 2006, 07:17 AM

Folket Folket is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.

If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.
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  #12  
Old November 29th, 2006, 08:17 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide
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  #13  
Old November 29th, 2006, 08:18 AM

Turin Turin is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Heh I´d take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99 ( you can in 0.91).

Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not I´d make a maccompatible version if any macusers want to play in this game with the mod.
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  #14  
Old November 29th, 2006, 08:20 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.
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  #15  
Old November 29th, 2006, 08:24 AM

Turin Turin is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

No I´m not desperate, in fact I´m not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.
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  #16  
Old November 29th, 2006, 08:24 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

10 provinces per player sounds about right, but I don't see a reason to cap the number of players. If things bog down in the late game we can slow the turn timer, but I really don't expect this to happen for a long time if ever. Slow timers (especially in the early game) cut down on excitement and I find you get more staling and dropouts with slow timers than with fast ones as people lose interest.

As an example, I have a 20 player game with 11 provinces per player running now on turn 35 and it's not too hard even for the largest players with 20+ provinces, in fact we would probably be doing 2 turns most days except there is always some almost-dead player or another staling.

hako: I didn't know about the problem with Bandar Log before. You should not play that nation, it's broken, I confirmed that the problems still exist in the latest version. Of course, I don't see what's so tough about Kurgi, his attack and defense are both only 0

Turin: I think CB mod uses the broken mod commands, so Mac users are pretty much out in the cold on this one, unless they can play in an emulator or something. Thanks for the offer, though
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  #17  
Old November 29th, 2006, 10:17 AM

hako hako is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Well... If it's broken I will think about a different than, anyway count me in.
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  #18  
Old November 29th, 2006, 10:36 AM

calmon calmon is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

If there is a break on christmas take me in as Mictlan please.

I can't do turns around 24-26th december, but i think i'll not be the only one.
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  #19  
Old November 29th, 2006, 11:16 AM

Votan Votan is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I`m in with Abysia please.
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  #20  
Old November 29th, 2006, 11:33 AM
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Agrajag Agrajag is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Sheap said:
I would like for someone who is not in the game to keep all the nation passwords.
I'll do it if you'd like me to, considering how it requiers exactly zero work
Just have everyone PM me their passwords once they're done
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I'm in the IDF. (So any new reply by me is a very rare event.)
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