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  #11  
Old June 5th, 2007, 03:44 PM
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Default Re: sprites: request to devs

Thank you Aristander for bumping this!
and a big THANK YOU! to KO for sharing these with us!
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  #12  
Old June 5th, 2007, 03:47 PM
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Default Re: sprites: request to devs

thanks Kristoffer and Aristander

to all, expect a quicky update for the MapGen with sprites added sometime soon
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  #13  
Old June 5th, 2007, 05:23 PM

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Default Re: sprites: request to devs

You have made countless modders very, VERY happy.
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  #14  
Old June 5th, 2007, 05:40 PM
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Default Re: sprites: request to devs

I'm happy
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  #15  
Old June 5th, 2007, 06:41 PM
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Default Re: sprites: request to devs

I'm ecstatic.

Anyone know of a good (prefereably free) program for previewing .tga files? Opening them one at a time in GIMP is actually kinda a pain.

Do we want to split this up and coordinate renaming efforts? If we split it ten ways, each of will only have to rename 355 sprite files.

To get the ball rolling, I'll volunteer (and start working on) army5_*.

For ease of book-keeping, I propose the following renaming scheme:
army5_-0.tga
is a picture of a brown bear, so I will rename it:
army5_-0-BrownBear1.tga

army5_-1.tga
is, unsurprisingly, the other sprite for the same unit.
army5_-0-BrownBear2.tga

Note the additional "-" and the BouncingCaps.

So I'm going to start renaming army5, I'll post it as an attachment when I'm done, and if everyone claims a subset of files here and then keeps to my arbitrary conventions we should have a more useful archive post-haste.
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  #16  
Old June 5th, 2007, 06:45 PM
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Default Re: sprites: request to devs

One more suggestion - if you don't know what a sprite is (exactly), put double parens () at the end of the filename.

e.g.:
army5_-3-BlueCloud().tga

Some of these will probably be unused sprites. This way we can work out details (which Pan is which, etc.) later.
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  #17  
Old June 5th, 2007, 06:46 PM
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Default Re: sprites: request to devs

drP, use irfanview
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  #18  
Old June 5th, 2007, 06:55 PM
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Default Re: sprites: request to devs

One more change. The 1 and 2 after the unit description are redundant since the two poses are always adjacent, so I've stopped adding them.
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  #19  
Old June 5th, 2007, 07:28 PM
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Default Re: sprites: request to devs

PB, thanks! Irfanview works great.

Here's army 5 with preliminary labels.

I think, actually, that labels reflecting the armament and description of the unit are probably going to be more useful to modders, rather than the name of the corresponding in game unit, especially for humanoid troops.
Attached Files
File Type: zip 526894-army5.zip (560.7 KB, 68 views)
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  #20  
Old June 5th, 2007, 07:50 PM
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Default Re: sprites: request to devs

Irfanview also has a module you can download for it which will let you view RGB files. That way you can easily view ALL of the maps in the maps directory.
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