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Do you own this game? Write a review and let others know how you like it.
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April 8th, 2018, 04:26 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,316
Thanks: 3,840
Thanked 5,526 Times in 2,728 Posts
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Re: Any Wreck Limit to Vision?
Just a bit of further information...
As a general rule of thumb, the lower the survival number of the target,. the greater the chance it will burn and produce LOS obscuring smoke.
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle..
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April 10th, 2018, 12:26 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Any Wreck Limit to Vision?
Not downloaded patch yet as away but nice to keep it random so player cannot figure out the result.
As an option if feasable none burning wrecks could add random “dust” to the hex to hinder visibility.
LOS through 3 or 4 would block visibility on a sunny day barring any other visibility hinderances might be a good way to go.
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John
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April 15th, 2018, 01:58 PM
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Corporal
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Join Date: Nov 2015
Location: Sweden
Posts: 75
Thanks: 4
Thanked 13 Times in 11 Posts
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Re: Any Wreck Limit to Vision?
I really appreciate the change in burning vehicles and LOS, it really improves the game IMHO.
Actually, I would like to see even more reductions in the amount of smoke in the game. I am not certain that all infantry squads in WW2 had ample amounts of smoke grenades, at least not early in the war.
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April 15th, 2018, 03:24 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,932
Thanks: 446
Thanked 1,873 Times in 1,221 Posts
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Re: Any Wreck Limit to Vision?
We already toned down the amount of smoke that infantry elements receive compared to the original MSDOS game. Most seem to get 2 or 3, maybe 4.
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May 18th, 2018, 08:55 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 502
Thanks: 411
Thanked 142 Times in 102 Posts
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Re: Any Wreck Limit to Vision?
Quote:
Originally Posted by PantherCub
I really appreciate the change in burning vehicles and LOS, it really improves the game IMHO.
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Yeah. It's such a game-changer that old scenarios or campaigns can play out in drastically different ways. Defenders can't depend on screening themselves from hordes of armor by picking off lead vehicles anymore. Makes defilade setups more essential than ever while enhancing replayability. Not bad!
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