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				 Pacifist / paralysing mines 
 Apologies in advance for not posting this as an attachment. Blowing up enemy ships becoming a drag? Why not vary their fate with these new warheads from Magitech inc.?For more varied mine fun in components.txt add:
 I have not tested these yet, so feel free to flame me if they don't work.
 
 
 Name                  := Ion Pulse Mine Warhead I
 Description           := Large warhead which disables enemy ships.
 Pic Num               := 185
 Tonnage Space Taken   := 5
 Tonnage Structure     := 5
 Cost Minerals         := 500
 Cost Organics         := 0
 Cost Radioactives     := 200
 Vehicle Type          := Mine
 Supply Amount Used    := 5
 Restrictions          := None
 General Group         := Weapons
 Family                := 2026
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 2
 Tech Area Req 1       := Explosive Warheads
 Tech Level Req 1      := 1
 Tech Area Req 2       := Engine Overloading Weapons
 Tech Level Req 1      := 6
 Number of Abilities   := 0
 Weapon Type           := Warhead
 Weapon Target         := Ships\Planets\Ftr\Sat
 Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 Weapon Damage Type    := Only Engines
 Weapon Reload Rate    := 0
 Weapon Display Type   := Torp
 Weapon Display        := 0
 Weapon Modifier       := 0
 Weapon Sound          := iondisp.wav
 Weapon Family         := 24
 
 
 Or
 
 Name                  := Tachyon Pulse Mine Warhead I
 Description           := Large warhead which disables enemy weapons.
 Pic Num               := 185
 Tonnage Space Taken   := 5
 Tonnage Structure     := 5
 Cost Minerals         := 500
 Cost Organics         := 0
 Cost Radioactives     := 200
 Vehicle Type          := Mine
 Supply Amount Used    := 5
 Restrictions          := None
 General Group         := Weapons
 Family                := 2026
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 2
 Tech Area Req 1       := Explosive Warheads
 Tech Level Req 1      := 1
 Tech Area Req 2       := Weapon Overloading Weapons
 Tech Level Req 1      := 1
 Number of Abilities   := 0
 Weapon Type           := Warhead
 Weapon Target         := Ships\Planets\Ftr\Sat
 Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 Weapon Damage Type    := Only Weapons
 Weapon Reload Rate    := 0
 Weapon Display Type   := Torp
 Weapon Display        := 0
 Weapon Modifier       := 0
 Weapon Sound          := tpc.wav
 Weapon Family         := 24
 
 
			
			
			
			
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