| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 04:13 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 654
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Faerun Test Mod - 17 player modded game STARTED
	
			 
             
			
		
		
		
		Details: 
www.soapyfrog.net/dom2/faeruntest.htm
This game started recruiting on the QT3 forums, and needs more players.
 
The intent of this mod is to enhance armies, both magical and mundane and to reduce the role of the super combatant. This mod also attempts to address some of the spells that considered by many to be highly efficient. It also reduces the effectiveness of some of the hoarding strategies which are commonly employed. 
 
Hopefully we covered all of the bases. I *think* we got all of them, but then everyone always thinks that they nailed it. I hope we did. 
 
We're playing on Faerun and we would like to get a full 17 players.
 
Game Settings:
 
Indep Strength: 9  
Research: very hard  
Magic Site Freq: 50  
Hall of Fame: 15  
Graphs: off  
Renaming: allowed  
Victory: Standard
 
Current Player List:
 
Vanheim - Soapyfrog  
Ctis - Huzurdaddi  
Jotunheim - balut  
Ulm - Rollory  
Marignon - TurinTuramba  
Abysia - Carnifex  
Pythium - Ron_Debry  
Pangaea - Guildboss  
Man - Mercutio  
Ryleh - snowcrash22  
Matchaka - Graeme Dice  
Acrosephele - dfs 
Caelum - Dave Perkins 
Ermor - Crash 
Mictlan - Saeter 
Tien Chi - Balmoth 
Atlantis - The Panther
 
Full up again!  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 07:19 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2004 
					Location: Albuquerque New Mexico 
					
					
						Posts: 2,997
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recruiting
			 
             
			
		
		
		
		 
When it says "Battlefield spells were all increased in path requirements -- it should be very difficult to cast them now. Specially made pretenders can still cast them but even with enhancers it will be difficult for summons or mages to cast these spells.", that sounds like fireball, bladewind, falling frost, etc, are all basically uncastable by national and summoned mages? 
 
Or is it referring to the ones which affect the entire battlefield? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Wormwood and wine, and the bitter taste of ashes.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 07:29 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2000 
					
					
					
						Posts: 3,013
					 
					 
	Thanks: 17 
	
		
			
				Thanked 25 Times in 22 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recruiting
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Cainehill said: 
Or is it referring to the ones which affect the entire battlefield?  
			
		 | 
	 
	 
 It's referring to Wrathful Skies, Fire Storm, Wailing Wind, Wind of Death, and for some reason, rain of stones.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 08:21 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 654
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recruiting
			 
             
			
		
		
		
		Yep, just full battlefield effect spells. If you open up the mod file its all in one section not too hard to find you can see precisely what has been done. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 08:47 PM
			
			
			
		  
	 | 
 
	| 
		
		
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		I would like to join, but this would be my first multiplayer game, not counting a few hot seat games with a couple of my friends. I would like to take Caelum, if you do not mind a noob. Also, I clicked the link to download the mod and it took me to a new page with a bunch of info like: 
 
#modname "Faerun Test Mod" 
#domVersion 2.14 
#description "This is Zen's Spell mod combined with tweaks which may help emphasize armies over SC's" 
#Version 1.01 
#icon "cbspell.tga" 
#end 
 
--  Created by Jack Black.  Special Thanks to all the playtesters, Illwinter, Shrapnel Games, and of course my Editor Esko! 
--  Small, almost insignifigant mods by Huzurdaddi. 
 
-- SPELL MODIFICATIONS 
 
-- NATIONAL SPELLS 
#selectspell "Celestial Soldiers" 
#pathlevel 0 1 
#end 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 09:15 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Martinez, Ca, USA 
					
					
						Posts: 35
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		If Ermor is available, I'd like to give it a try. 
 
Thanks, 
Crash 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				November 4th, 2004, 10:23 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2004 
					Location: Albuquerque New Mexico 
					
					
						Posts: 2,997
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Legacyspy said: 
... Also, I clicked the link to download the mod and it took me to a new page with a bunch of info like: 
 
#modname "Faerun Test Mod" 
#domVersion 2. 
			
		 | 
	 
	 
 You need to right click on the link and save it (as named) into the dominions/mods directory  
		
	
		
		
		
		
		
		
			
				__________________ 
				Wormwood and wine, and the bitter taste of ashes.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |