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  #1  
Old February 6th, 2005, 11:31 AM
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Default Re: Shield frequencies

Exactly. Wierd thing is that's not how it's explained in ST. Can't remember where I saw it, but it's mentioned somewhere that the the damage the ship takes even when it's shields are up is some sort of energy feedback effect. Which always seemed silly to me. I mean, in several hundred years of using shields, did no one think to isolate the shield generators from the rest of the ship's systems, thus avoiding having consoles exploding all over the place every time the ship gets hit?
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Old February 6th, 2005, 01:54 PM
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Default Re: Shield frequencies

No shield can protect a red shirt.
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Old February 6th, 2005, 05:55 PM
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Default Re: Shield frequencies

Look:

Shields must take awful lots of energy. That energy goes; where? I say it probably leaks off into space, causing the amount of power usage to increase... exponentially. But only if your shields are constantly activated. Therefore, it is "pulsed" on and off several (a lot of) times per second to prevent that big an energy leak. I mean, shields MUST leak energy... first law of thermodynamics anyone?
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Old February 6th, 2005, 06:11 PM

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Default Re: Shield frequencies

Shields don't have to be a wall of energy. In fact, it doesn't make sense for shields to be a wall of energy if you think hard enough about it... when I first was reading into shields I thought this naively as well, but read the link below and be enlightened.

In fact, if you could manipulate energy and form it into a shield, why not use the same manipulation effect to deflect incoming energy rather than put up a wall of energy?

See here.

Brian
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Old February 10th, 2005, 02:55 AM
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Default Re: Shield frequencies

Interesting. I created this much discussion from stating my wish for shield frequencies.
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