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  #1  
Old September 19th, 2005, 04:17 AM
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Default Re: Pollution Workaround

'Swhat I meant. A slight negative value change that slowly but surely erodes the planet's resource base, so no more building 200 monoliths on a Sphereworld and raking in the profits! It's going to be of 0 value before the 100th monolith! You've got to compensate with pollution reduction facilities (i.e. positive value change) if you want to keep extracting res. from your Sphereworld!
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Old September 19th, 2005, 12:06 PM
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Default Re: Pollution Workaround

The problem is with the limitations of SEIV there is only so many ways you can do something that all end up doing exactly the same thing.
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Old September 19th, 2005, 01:21 PM
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Default Re: Pollution Workaround

Here's hoping SEV will be more modder-friendly in these fields..... though it probably already is. Remember the radiation levels in one of the screenshots? IIRC, there were two other values next to it, which, alone or combined, might serve to create a vastly greater amount of modding possibilities than SEIV. I won't ask anyone to violate his/her(?) NDA, but here's hoping.....
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