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November 6th, 2006, 07:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Is SEIV going the way of the dodo?
I seldom play SE V either. Right now the bugs make playing it an effort of aggeravation. I am still working on the STM and plan to have a new version avaible by the end of the month including an all new tholian ship ship just for the mod.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2006, 04:31 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Is SEIV going the way of the dodo?
Even a few megs per combat replay is really going to torpedo SE5 PBEM/PBW, and it seems to me like it really shouldn't be necessary. It shouldn't need to record every particle movement. Ideally it could just record the participants, their detailed starting status, formations and orders, and one or more pseudo-random number seeds. The game engine could then regenerate what happened by rolling the dice the same way, unless it's implemented in such a way that what happens actually depends on the machine itself, which might be a bug itself even independent of the replay issue.
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November 8th, 2006, 04:33 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Is SEIV going the way of the dodo?
Quote:
PvK said:
Even a few megs per combat replay is really going to torpedo SE5 PBEM/PBW, and it seems to me like it really shouldn't be necessary. It shouldn't need to record every particle movement. Ideally it could just record the participants, their detailed starting status, formations and orders, and one or more pseudo-random number seeds. The game engine could then regenerate what happened by rolling the dice the same way, unless it's implemented in such a way that what happens actually depends on the machine itself, which might be a bug itself even independent of the replay issue.
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I am emailing that to aaron  its a good idea.
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November 9th, 2006, 01:48 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Is SEIV going the way of the dodo?
Fyron:
Why not? In general it can and is a very common practice in other computer games that store replays. Typically only the starting situation, human input, and a few or one random seed number are all that are needed. In a game system like this where there is no human input during the battle, there is no human input to record during the battle.
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November 9th, 2006, 04:14 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Is SEIV going the way of the dodo?
But would it be the same random number seed on both/all computers that would see the replay? I still kinda like the direction your going...we have all the tools and objects on our individual computers, if we could just transfer a certain amount of data/numbers, that the game engine could then convert to a graphical display that would be the end of the problem...
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November 9th, 2006, 07:37 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Is SEIV going the way of the dodo?
Yes, the seed value would be in the saved game file and so all computers would have it. The whole battle could be regenerated identically on each computer that way simply by running the same process to show the battle as was used to resolve it in the first place.
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November 9th, 2006, 03:58 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Is SEIV going the way of the dodo?
Sorry to re-direct this thread back to its original topic
I'm just about to start a new PBW SEIV game next week. Had a large number of people still sign up and want to play even after SEV came out.
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You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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November 15th, 2006, 08:04 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Is SEIV going the way of the dodo?
Bearclaw,
Yes, capnq and I have a fun game going to PBW with 3 other people, as well.
SE4 is far from dead.
And I'm still not fully convinced that SE5 is really even alive yet 
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November 15th, 2006, 08:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Is SEIV going the way of the dodo?
Don't forget about the Adamant Rumble PBW game. Tiny map, lots of players, Adamant Mod, it'll be grand!
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November 15th, 2006, 09:23 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Is SEIV going the way of the dodo?
Gee, with what the computer I still don't have yet but should be getting soon, it sounds like it won't be able to handle SEV. Ideally, I want a computer that can handle Civ IV, because that's the other new game I want to play whenever I can get a new computer. As long as modders keep on making mods for SEIV, I'll be one happy camper.
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