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				February 2nd, 2008, 06:56 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2007 
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				 Re: new mod: Expeditions 
 I played around some more.  This time I was able to explore several planets before it crashed.  I saw some of these:
 ERROR: error: explore condition has no number (could be mistyped condition type)
 ERROR: error: explore condition has no number (could be mistyped condition type)
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 2nd, 2008, 07:10 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 Location: Seattle, WA 
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				 Re: new mod: Expeditions 
 yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything). 
 v0.12
 -changed name in mod select screen to read Weird Worlds: Expeditions
 -removed all spaces and caps from... everything.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 2nd, 2008, 07:12 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 Location: Seattle, WA 
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				 Re: new mod: Expeditions 
 crud-forgot to lowercase directories... gimme a few... 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 2nd, 2008, 07:20 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 Location: Seattle, WA 
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				 Re: new mod: Expeditions 
 k, it should be good to go now. I've just been updating the attachment on the first post, btw. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 2nd, 2008, 08:08 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2007 
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				 Re: new mod: Expeditions 
 Okay, I'm now able to play.  Some comments:
 1)  The little "?" in the upper left corner of each item is a bit hard to see.
 
 2)  The nebulae are a bit hard to see.
 
 3)  I really like the new color scheme.
 
 4)  One of the graphics on the title page is a place holder.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 3rd, 2008, 03:59 AM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2007 
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				 Re: new mod: Expeditions 
 I've had a few crashes at the end of the game after the score is displayed. 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 3rd, 2008, 04:59 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 Location: Seattle, WA 
						Posts: 104
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				 Re: new mod: Expeditions 
 Alphasite- yeah, the title page graphic is one of the things that was holding it up. It's going to be a shot of the Nouveaunians (replacing the one i borrowed from the b5 mod), but i only just started and it'll probably take a couple of months for me to find enough time to complete it.
 charliecooper- dude, i could so hug you if the caps and spaces were what was causing my random crashing. instead, i'll just hug the whole community by releasing a less buggy mod :>
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 3rd, 2008, 05:43 PM
			
			
			
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 Corporal |  | 
					Join Date: May 2006 Location: Hungary 
						Posts: 57
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				 Re: new mod: Expeditions 
 Where did the sound  go...?Promising mod btw!
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 3rd, 2008, 08:37 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 Location: Seattle, WA 
						Posts: 104
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				 Re: new mod: Expeditions 
 thanks!Turn the sound up in the settings panel.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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				February 4th, 2008, 06:31 PM
			
			
			
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 Corporal |  | 
					Join Date: May 2006 Location: Hungary 
						Posts: 57
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				 Re: new mod: Expeditions 
 Ughh... That was lame from me... :-) 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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