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February 20th, 2008, 04:13 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Pangaea strategies
Nice job Gregstrom. I think you have summed up Pangaea nicely. I wish I had the dedication to write up such a treatise. I am too busy playing though, to spend time writing something like this. That, and perhaps, I don't want other players to see my stategies 
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 20th, 2008, 06:22 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: MA Pangaea strategies
Ah well, I don't play Pan so much yet. And of course the real power of any strategy is in its execution  . Writing this has been a learning experience for me, actually. I find that putting all this onto paper has really added to my comprehension of how Pan works. And there's more to come, including more of the contributions by other people on this thread.
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February 20th, 2008, 06:38 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: MA Pangaea strategies
Hum, some questions, about armored units... I've been trying a few games with pangaea against the Ai and am about to start a multiplayer game with it. The main problem I faced is that I'm always having trouble against armored units.
The only things I've found that can actually hold the line without suffering huge losses are the armored units you control (I mainly used centaurs), and manikins (probably due to the stun effect). Manikins are rather hard to get though... a few times I got them with independant shamans (the ones that costs 110 and have 10% chance of death, since they are sacred, they are as good as dryads for research purposes and spellcasting), the other times I used a pan to summon them (but it seemed like a waste of time for a 350 gold unit). So I can't really rely on that. Using my pretender seems even more of a waste. Finally, armored units don't come cheap when you try to max out maenads numbers (turmoil 3, building forts in forest if possible).
What I actually want to ask is, apart from destruction, mass protection which are given in the opening post, what other spells or units can be used to handle them in early game and later, relying on national units mostly ?
What I currently do is giving the armored units something to waste their attack on (either the armored centaurs or maenads) while the bulk of my forces attack the archers behind, eventually causing enough killing to rout them, surrounding them in the process, and pelting them with centaur archer fire. That works well with independants but against human players or AI, obviously, this leads to an army of armored troups I won't be able to handle later on, and won't work against a army with high defense.
Another idea I thought of was making minotaur thugs. They seem best suited for it since the white centaurs commander already have a bow and don't need to go melee... other commanders are mages, and expensive ones. I've got little experience with making thugs since I just got the game though, so I'd like some advice on that. Again, only relying on national capabilities if possible. But since Pangaea has good access to earth, and access to nature magic goodies like ring of regen and invigoration, it looked like a good idea.
So... any advice on that ?
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August 19th, 2008, 04:43 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: MA Pangaea strategies
One small change: I added a title. Having played a lot of the game I started with Pan, I may have some more thoughts to add.
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August 19th, 2008, 12:24 PM
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Corporal
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Join Date: Apr 2007
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Re: MA Pangaea strategies
I find it useful to go down the evocation tree once I've gotten the buffs that I want out of enchantment and construction. A dryad with a thistle mace can drop breath of the dragon, which equalizes matters between maenads and armored troops, and if you're willing to go that far down it, I'd trade an entire contingent of archers for three dryads with thistle maces chain-casting storm of thorns.
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August 19th, 2008, 03:59 PM
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BANNED USER
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Join Date: May 2004
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Re: MA Pangaea strategies
swarm + haunted forest = deadly
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August 20th, 2008, 10:59 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: MA Pangaea strategies
That's rather fun and a little evil. Me like.
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August 21st, 2008, 12:10 AM
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BANNED USER
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Join Date: May 2004
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Re: MA Pangaea strategies
also works with ants, creeping doom.. etc etc.
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February 2nd, 2010, 10:35 AM
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Corporal
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Join Date: Feb 2009
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Re: MA Pangaea strategies
Resurecting this thread, looking for more advice... Regarding the OP 3rd main strategy to go for Armor... what about an imprisoned Father of Frost with a crazy heavy F and W bless (for quickness and +2 or +3 attack) plus some decent Order and Production scales to also pump out armoured units (Mino's, hoplites)? I've been experimenting with White Centaurs alongside armour and they seem pretty effective... maybe it is just nuts cause it won't hold mid or late game?
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