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March 10th, 2009, 03:43 PM
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Private
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Join Date: Nov 2005
Posts: 11
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Re: MICLIC mineclearing?
For general reading interest, here's a brief article on mineclearing during ODS:
http://maic.jmu.edu/Journal/5.3/focu...s_houlihan.htm
As far as mineclearing with US forces in WinSPMBT, I think the current game delay in clearing a "hex" is sufficient if you take into account the total time required for the initial clearance attempt (MICLIC or otherwise), proofing the lane a couple of times, and then marking the open lanes, along with the approach and egress routes.
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March 10th, 2009, 11:32 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: MICLIC mineclearing?
Quote:
Originally Posted by Hub01
For general reading interest, here's a brief article on mineclearing during ODS:
http://maic.jmu.edu/Journal/5.3/focu...s_houlihan.htm
As far as mineclearing with US forces in WinSPMBT, I think the current game delay in clearing a "hex" is sufficient if you take into account the total time required for the initial clearance attempt (MICLIC or otherwise), proofing the lane a couple of times, and then marking the open lanes, along with the approach and egress routes.
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In fact its not that far off, if anything a bit quick as I think DRG said
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June 14th, 2017, 08:05 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
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Re: MICLIC mineclearing?
If you think there are mines then go at 1 hex or so a turn. Stop 1 turn and walk one hex on alternate turns is better still.
Dismounted engineers are the best at detecting mines and IEDs, but wont do well if they are running at 6 hexes down a road!.
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June 14th, 2017, 10:29 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
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Re: MICLIC mineclearing?
Yes. Unfortunately in scenarios like Ulf Lundstrom's Kachanik Defile (#122) you've gotta go 4 to 5 klicks before you even get to the outskirts of town. With only 36 turns time's a bit tight. Maybe I should've tried the railroad instead of the road, eh wot?
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June 14th, 2017, 11:03 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Re: MICLIC mineclearing?
Well, the whole point of minefields is area denial, channel forces into a killing zone, and/or slow them while they're in a killing zone.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 15th, 2017, 02:32 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 149 Times in 104 Posts
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Re: MICLIC mineclearing?
Indeed. Should've taken the hint after losing time and a number units to shellfire while waiting for Pioneers to clear the road at the starting line. Ah well, maybe next time...
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