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				September 13th, 2009, 12:35 PM
			
			
			
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				 Re: Map Forge Preview 
 I've never played with wine or crossover much.  I have no idea whether VB apps run or not.  (Anyone else know?) 
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					Originally Posted by Ballbarian  It is being developed in VB6.  I strongly considered Python, but Boa (for GUI development) felt very awkward after about 12 years of experience with VB. |  Python does not, as far as I can tell from a survey a couple years ago, have a really decent visual editor for GUIs for any of the GUIs Python supports.  I just do my GUIs by hand. |  
	
		
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				September 13th, 2009, 01:05 PM
			
			
			
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				 Re: Map Forge Preview 
 
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					Originally Posted by Ballbarian    There is much more that I did not show, but hopefully this will give a sense of the progress so far.(Thanks to everyone for the encouraging words!)
 |  Excellent stuff... what timeframe when the first release will be ready?   (1 week? ; 3 weeks? )
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				September 13th, 2009, 02:00 PM
			
			
			
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				 Re: Map Forge Preview 
 I've not been able to get VB stuff to run in linux with WINE, but I doubt that it is impossible. Sometimes to get things to work in linux you need a PhD in computer science, and this may be one of the things that will work but is beyond my level of experience. 
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				September 13th, 2009, 06:46 PM
			
			
			
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				 Re: Map Forge Preview 
 
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					Originally Posted by NTJedi  Excellent stuff... what timeframe when the first release will be ready?   (1 week? ; 3 weeks? ) |  Not sure at this point.  Right now I am in bug squishing mode.  Trying to finish up known items on my to-do list and periodically working on the map in the video to flush out as many bugs as possible before the initial release.
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				September 14th, 2009, 01:17 AM
			
			
			
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				 Re: Map Forge Preview 
 You could always run your intel Mac under Windows or Linux, to edit the map, and then run Dom under the Mac OS. 
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				September 14th, 2009, 07:26 AM
			
			
			
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				 Re: Map Forge Preview 
 Yeah, I run winders stuff under winders now and then dual boot into linux. But many people probably don't have the money to run winders unless it came with their system. Fortunately, I have access to the MSDN library for a few more months so all Microsoft software is free   .
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				September 14th, 2009, 04:19 PM
			
			
			
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				 Re: Map Forge Preview 
 
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					Originally Posted by Foodstamp  But many people probably don't have the money to run winders unless it came with their system. |  (emphasis mine) 
 
Or, more importantly, the desire.
 
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				September 14th, 2009, 07:26 PM
			
			
			
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				 Re: Map Forge Preview 
 
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					Originally Posted by Ballbarian    Right now I am in bug squishing mode.  Trying to finish up known items on my to-do list and periodically working on the map in the video to flush out as many bugs as possible before the initial release.
 |  I thought of a feature which you might be interested in providing for the map forge.  What about a copy and paste province contents?  If someone wants to copy the contents from one province to another province it can be done with two easy clicks.  
 
This way if someone wanted to create half a map of only hoburg population types and hoburg independents then it could be accomplished much more quickly.  This would also save time for someone who wanted to setup 10 identical provinces in the center of a map.
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				September 14th, 2009, 10:43 PM
			
			
			
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				 Re: Map Forge Preview 
 Way ahead of you NT, but ideas and suggestions of that sort are welcome.    
You can also save province templates and unit palettes that can be recalled and applied in other map projects. |  
	
		
	
	
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				September 20th, 2009, 05:02 AM
			
			
			
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				 Re: Map Forge Preview 
 
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					Originally Posted by Ballbarian    Note that Map Forge is a map editor, 
 |  I've setup several of my  lore masters  to assist you... how's the progress?
 
I'll be happy with the current build.   
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