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Mod MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49 - Page 2 - .com.unity Forums
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  #1  
Old April 18th, 2010, 09:26 PM
Squirrelloid Squirrelloid is offline
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)

Aren't Mi Go some weird lovecraftian thing?
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  #2  
Old April 19th, 2010, 07:36 AM

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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)

Possibly, but Mi Go in kham ka means man head (or thereabouts).

While in putonghua mi-ho is a name given to mountain monkeys.
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  #3  
Old April 26th, 2010, 06:35 AM
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.46 (2010-04-21)

I was looking over a few sprites and cleaning up ones with noticeable problems, when I realized that the creature the yak rider is riding is not actually a yak. And the riders are Furthermore, the rider seems like a fairly generic unit not in keeping with the style of the other Bhodpa units.

I like the yaks, but it bothered me, so I went ahead and made a replacement. I'm debating whether to use white yaks, or to use brown/black ones for normal yak riders and reserve the white one for a yak-riding Bhodpa hero.

Almost-done preview attached.
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  #4  
Old April 26th, 2010, 11:49 PM
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.47

Updated. Most sprite tweaks are very minor -- cleaning up shading gaffes and a stray pixel here and there --, though two have been completely replaced: the Bhodpa Yak Rider (per my last post) and the Bhodpa Horseman (for similar reasons regarding the rider).

It's no great artwork by any means, but I think it looks a bit more Bhodpa (Bhodpaish?).

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Last edited by Globu; April 27th, 2010 at 12:08 AM..
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Old April 27th, 2010, 07:36 AM

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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.47

An improvement!
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  #6  
Old April 27th, 2010, 08:10 AM

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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.47

Second that !

Has anyone given this nation a run in MP ?

Last edited by Digress; April 27th, 2010 at 08:11 AM.. Reason: giggles ...
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  #7  
Old April 30th, 2010, 08:11 PM
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.47

Updated to v1.48. Just a couple of minor tweaks, gameplay-wise, that hopefully will make two units a bit more worthwhile (reduction in cost), and a bit of sprite-polishing.

I'd appreciate any feedback on the cost reductions. I thought both the Rje and the Gelug lamas to be overpriced and not worth it, but it could just be me.

I'm tempted to return the Rje's cost to 140 (or increase it to 150) and tack on Priest level 1.
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  #8  
Old May 4th, 2010, 07:20 AM
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.48

Quote:
I'm not quite sure what to say. I'm pretty dismayed with recent events, and am shocked and disappointed at how it was handled and the sort of attitudes revealed on the part of people who I think should have known better.

I'll continue to update here for now, and will try to finish projects started, but I have to say that working with and modding the game in this context has lost much of its savor -- the mod community has been effectively splintered in what has come out to be a rather heavy-handed and destructive phenomenon that could have been avoided several times over by a little more respectful handling.

Ironically, I had just been having a conversation with a friend, about a week or so ago, about how the Dom3 modding community was unusually cooperative and integrative, a state of affairs I fear is pretty much in doubt now.

Absolutely spot-on.
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  #9  
Old May 5th, 2010, 01:11 AM
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Default Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49

Sounds like a nice mod. I'll have to check it out.
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