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February 18th, 2011, 12:31 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: CBM Confusion
So what you're really looking for is a summary of the changes of CBM from vanilla? I can try to make something readable that summarizes everything from vanilla to 1.82. Part of the issue is that those changelogs you see aren't exhaustive either--the mod is really really big and changes a lot of things. The best ways to go about figuring out the changes are to either muck through the .dm file or just play a few games and get surprised a bunch. I'll try over the next few hours to make a compilation of all the changes in some readable format, though.
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February 20th, 2011, 03:50 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: CBM Confusion
Incredibly useful, thanks for the effort.
I'm already picking up things I'd never knew or find out otherwise, like boulder unblockable by shields, various pretender specials ...etc
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February 20th, 2011, 04:23 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: CBM Confusion
kianduatha, this most useful and clearly took some serious effort. Did you cover all the changes from Vanilla?
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February 20th, 2011, 09:35 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: CBM Confusion
Quote:
Originally Posted by WraithLord
kianduatha, this most useful and clearly took some serious effort. Did you cover all the changes from Vanilla?
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Oh, I'm only like a quarter done. Yeah, this is an exhaustive list minus one small thing, which is that most national scouts became more stealthy--I was going to put that in general unit changes.
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February 21st, 2011, 12:41 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: CBM Confusion
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
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February 23rd, 2011, 06:56 PM
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Private
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Join Date: Jan 2011
Posts: 12
Thanks: 0
Thanked 1 Time in 1 Post
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Re: CBM Confusion
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.
But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
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February 24th, 2011, 03:13 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
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Re: CBM Confusion
Quote:
Originally Posted by Gaslov
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.
But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
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Originally, it was a no-brainer for order+misfortune. With this change and the Worthy Heroes mod, luck became very viable. So much so that I always try to squeeze at least 1L on any build for the heroes.
EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen.
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February 24th, 2011, 03:21 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: CBM Confusion
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
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Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
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February 24th, 2011, 09:10 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: CBM Confusion
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
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Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
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Just look at the file.
It is:
#summon5 403
So it always summons 5 units each turn.
There is also domsummon[nr]. Which summons units in dom. (possible values are 1, 2 and 20 iirc. The higher the less likely there is chance that a unit is summoned).
And Makemonster[nr]: summons allies if the command is given.
If a unit has multiple makemonsters, a summon allies command
summons all of them.
Last edited by Soyweiser; February 24th, 2011 at 09:30 AM..
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February 24th, 2011, 03:16 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: CBM Confusion
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by kianduatha
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O
That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
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Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
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I thought I was being clear enough--summon 5 Horned Serpents every turn means it summons 5 Horned Serpents every turn, without needing a command or friendly dominion. Domsummons are labeled as such.
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