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				March 7th, 2011, 02:13 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: WinSPMBT v5.5
	
			 
             
			
		
		
		
		I have seen the registry fixes on the net. 
 
They are pointless since they are aiming at a moving target. They seem to be different numbers on each and every machine as well, not a fixed set of numbers. We cannot ask end users to manually peek at registry entries and edit hex codes every time the game is changed, or whenever Windows decides to mess with these "magic numbers".  
 
Also, it would appear that we would need at least three different installers - an XP or earlier one, A 32 Bit Vista/7 and a 64 bit one. That is not going to happen - with 2 different games, multiple patches for each, and an existing stock of CDs. 
 
The batch file fix is simple and does what is required - it runs the game full-screen for those who require that facility. You lose the ability to multi-task out and do email or whatever, but that is a small price to pay.  
 
Should you require to multi-task then CD owners can run in windowed mode at desktop resolution. The task bar and start key are available at the bottom of the screen as usual then, and the GDI mode graphics do not clash with the Aero desktop interface. 
 
Cheers 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				March 12th, 2011, 05:06 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		Hello 
 
Does 5, 6 and 7 relate only to the AI side, or both? 
Does 2 relate only to stationary AT guns, or also to SPAT guns? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2011, 03:17 PM
			
			
			
		  
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				Private 
				
				
				
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		The registry fields are not different in every machine just for 32 and 64 bit operating systems. 
 
The registry patch is ofcourse meant for people with Windows Vista or Windows 7 only. So people having a older OS do not need it and you do not need to worry if those older operating systems have different registry paths. 
 
As for the ID field it is indeed specific to the game version. When you edit the code and compile a new executable the number changes. However then you can just make a new .reg file with the correct dword value. Normally end users would have to be familiar with a hex editor to lookup for the values in the exe. However there is a program available for making the .reg file automaticaly too. It's available in the Fallout forum link that I posted. 
 
Im not going to argue about this more. It is up to the designers ofcouse what methods they employ to fix the color corruption. But I felt compelled at bringing to light this other method too. 
 
I love the game and have been playing it from the first DOS version. Keep up the good work! 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				March 11th, 2011, 02:15 PM
			
			
			
		  
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		
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					Originally Posted by  Mobhack
					 
				 
				
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					Originally Posted by  Koh
					 
				 
				
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				Fire your sniper rifles at them - only weapon (unit class actually) that works, to give the anti-material rifles some usefulness. 
			
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 Are you sure this works? At least with my copy of the game I can't get my snipers to shoot at them. The cursor changes to indicate a target you can fire at, but clicking on the IED does nothing. And trying to find a target with the T key doesn't result in the IED being targeted. Programming error/feature that got deleted at the last minute/my copy not working?
 
- Koh  
			
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 It should work - that class was specifically set up to be the only one allowed to fire at demolition class. I'll look into it over the summer break.
 
Cheers 
Andy  
			
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Sorry for the late reminder, but has this been addressed?
 
- Koh  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 11th, 2011, 06:24 PM
			
			
			
		  
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		
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					Originally Posted by  Koh
					 
				 
				
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					Originally Posted by  Mobhack
					 
				 
				
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					Originally Posted by  Koh
					 
				 
				 
Are you sure this works? At least with my copy of the game I can't get my snipers to shoot at them. The cursor changes to indicate a target you can fire at, but clicking on the IED does nothing. And trying to find a target with the T key doesn't result in the IED being targeted. Programming error/feature that got deleted at the last minute/my copy not working? 
 
- Koh 
			
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 It should work - that class was specifically set up to be the only one allowed to fire at demolition class. I'll look into it over the summer break.
 
Cheers 
Andy  
			
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Sorry for the late reminder, but has this been addressed?
 
- Koh  
			
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 Far too  late - the patch should be out next week, hopefully.
 
I'll put on the to-do list to check it for sure.
 
Andy  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 11th, 2011, 08:22 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		The targeting cursor shows but you cannot fire. 
 
This may need to wait for next time 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2011, 03:02 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		Thanks yet again in advance.  Waiting on the edge of my chair for it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 15th, 2011, 08:38 PM
			
			
			
		  
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		Both patches will be posted within the next 24 hours 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 16th, 2011, 02:56 AM
			
			
			
		  
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				Re: WinSPMBT v5.5
			 
             
			
		
		
		
		Downloaded, thank you! 
 
 Glaude1955 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 16th, 2011, 03:22 AM
			
			
			
		  
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