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				June 3rd, 2023, 01:11 AM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		Suggestions.  Add Japan, South Africa, and Canada to your Nations. 
 
troopie 
		
	
		
		
		
		
		
		
			
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				June 3rd, 2023, 09:47 AM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  troopie
					 
				 
				Suggestions.  Add Japan, South Africa, and Canada to your Nations. 
 
troopie 
			
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 Thanks for your suggestion
 
Maybe they will be added in the future    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 4th, 2023, 10:37 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		If you can find the South African, Australian and Japanese oobs I made for a DOS version, go ahead and use them.  I do not have time to help.  Business problems. 
 
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				June 5th, 2023, 08:11 AM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		I havent looked at this closely, but make sure that your mod uses 1930 and onwards dates as a base and not later 40s onwards. Because the game already is programmed to have really longer artillery delays in these early years, when any provided "radios" can be assumed to be field telephones or dispatch riders etc. Artillery gets quicker as time advances through WW2, so using the later period dates will have an effect (as well as making radios for command elements more common. SP will give those out like candy to command units (even with 0% radio codes)as its assumed to be WW2). 
 
Also, probably would be best to state in the readme files that artillery "gold spots" shouldn't be used since reaction times in WW1 would not allow for such quick responses bar maybe a scenario or 2 at night perhaps, where the defender has these and is assumed to have signal rockets and flares to fire off for quick response defensive fires, and only 1 or 2 of them at best. 
 
Another way to make artillery less responsive would be to purchase it as direct or general support off-map batteries. Cheaper, but longer reponse times. So perhaps put that suggestion in the never-ever-read-me notes for your mod as well?. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				June 6th, 2023, 05:30 AM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		
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					Originally Posted by  Mobhack
					 
				 
				I havent looked at this closely, but make sure that your mod uses 1930 and onwards dates as a base and not later 40s onwards. Because the game already is programmed to have really longer artillery delays in these early years, when any provided "radios" can be assumed to be field telephones or dispatch riders etc. Artillery gets quicker as time advances through WW2, so using the later period dates will have an effect (as well as making radios for command elements more common. SP will give those out like candy to command units (even with 0% radio codes)as its assumed to be WW2). 
 
Also, probably would be best to state in the readme files that artillery "gold spots" shouldn't be used since reaction times in WW1 would not allow for such quick responses bar maybe a scenario or 2 at night perhaps, where the defender has these and is assumed to have signal rockets and flares to fire off for quick response defensive fires, and only 1 or 2 of them at best. 
 
Another way to make artillery less responsive would be to purchase it as direct or general support off-map batteries. Cheaper, but longer reponse times. So perhaps put that suggestion in the never-ever-read-me notes for your mod as well?. 
			
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Thanks for the advice, the idea is to use the 34-38 dates    
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				July 15th, 2023, 07:07 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		Looks fantastic!  I like the idea of including so many nationalities. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 19th, 2024, 03:23 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		Was this mod ever released? Looks really cool from the screenshots. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 20th, 2024, 01:11 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		I don't think it ever released. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 20th, 2024, 06:08 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		
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					Originally Posted by  WilliamB
					 
				 
				I don't think it ever released. 
			
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 awwww maaan!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 20th, 2024, 06:43 PM
			
			
			
		  
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				Re: World War I mod
			 
             
			
		
		
		
		That one was........ IIRC the third attempt to create a WW1 MOD. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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