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				September 19th, 2002, 07:38 PM
			
			
			
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				 Re: Ship strategies 
 Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat.    |  
	
		
	
	
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				September 19th, 2002, 08:37 PM
			
			
			
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				 Re: Ship strategies 
 My question with ramming is does your ship take equal damage to the damage you are dealing out? |  
	
		
	
	
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				September 19th, 2002, 08:44 PM
			
			
			
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				 Re: Ship strategies 
 
	No. There are two entries in Settings.txt:Quote: 
	
		| My question with ramming is does your ship take equal damage to the damage you are dealing out? |  
 Ram Ship Source Modifier Percent := 60
 Ram Ship Target Modifier Percent := 100
 
 I haven't experimented with it enough to interpret how that's applied, though.
 
 [ Edit ] A search turned up  this old thread {link}, in which Suicide Junkie reported that the damage done is (remaining hit points*settings modifier)+warhead damage.
 
 [ September 19, 2002, 19:54: Message edited by: capnq ]
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				September 19th, 2002, 08:52 PM
			
			
			
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				 Re: Ship strategies 
 Ok, so it seems like your ship takes 60% of the damage you can deal and the enemy takes 100% so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.  That's a pretty good tradeoff, especially if you up your defenses.  The problem would be doing this against the relgious talisman, but if you could out number them due to your lower cost ships and lower maintenance costs, it's a good possibility, especially if you could catch them on warps so there's less distance for your rammers to travel before they hit. |  
	
		
	
	
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				September 19th, 2002, 08:58 PM
			
			
			
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				 Re: Ship strategies 
 
	No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.Quote: 
	
		| so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you. | 
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				September 19th, 2002, 09:01 PM
			
			
			
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				 Re: Ship strategies 
 I don't understand, can you give me an example of what you mean? |  
	
		
	
	
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				September 19th, 2002, 09:28 PM
			
			
			
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				 Re: Ship strategies 
 
	No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.Quote: 
	
		| Originally posted by capnq: 
 quote:so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
 |  It was my understanding that if a ramming ship has a warhead (or more) on it, the warhead damage is applied to both ships. The target ship's warheads (if any) do not do any damage.
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				September 20th, 2002, 04:59 AM
			
			
			
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				 Re: Ship strategies 
 
	Fyron, I did just that and my ship simply headed to a corner with all the other unarmed ships.  I refitted to include a weapon, but haven't had a chance to try it yet.  Does it need a weapon  or did I do something else wrong?Quote: 
	
		| Originally posted by Imperator Fyron: Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat.
   |  
 Kim
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				September 20th, 2002, 06:08 AM
			
			
			
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				 Re: Ship strategies 
 Did you set it to Ramming strategy? Maybe it is Kamikaze Attack or something. It should work though. |  
	
		
	
	
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				September 21st, 2002, 02:27 AM
			
			
			
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				 Re: Ship strategies 
 Yes, the strategy title is Ram, and the movement strategies are ram/ram.  Everything else is kind of maximized.  Break formation, attack any and all targets (except planets).  I don't like to limit my ships too much.
 Kim
 
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