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  #191  
Old August 15th, 2008, 04:00 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Quote:
Originally Posted by Wrana View Post
I don't know your e-mail. If you PM it to me?
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  #192  
Old August 15th, 2008, 03:38 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Understand now. I considered that he could just use information llamaserver already has on it. I've sent it now, but will probably be only at next turn...
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  #193  
Old August 15th, 2008, 09:37 PM

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Default Re: TucoTuco - MA game for new/newish players (upload)

Hi guys. I PMed Fakey asking for a 24 hour hosting delay so I have chance to look things over.

I'd appreciate it if everyone could send me a PM so I know the diplomatic situation. Thanks.
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  #194  
Old August 15th, 2008, 10:32 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Sorry, I didn't get the notification in time to delay the turn. As for 48 hour intervals I'd have no problem with that personally (I just started a new job so my time is suddenly at a premium) I just want to hear from Wrana and Jim first before I switch over.
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  #195  
Old August 16th, 2008, 01:14 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Honestly, I thought we were at 48h turns already. I usually submitted mine pretty fast though..... So I was surprised to get a 6 hour notice today and get rushed to get a turn in.
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  #196  
Old August 16th, 2008, 07:19 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Welcome, Valerius!
I am not against 48hr turns, though this week I would like to try and make as much turns as I can, for at the end of the next I would probably be absent again...
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  #197  
Old August 18th, 2008, 03:39 AM

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Default Re: TucoTuco - MA game for new/newish players (upload)

Howdy,

Various things are coming up and I don't think I can sub for anyone for the next few weeks. Work is, well, there are reasons they have to pay me to do it...
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  #198  
Old August 18th, 2008, 01:29 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Pity. Thank you nevertheless!
On a brighter note, currently last strongholds of Abyssia power were crushed by forces of Tien Chi Empire. We will remember those fallen in battle with Abyssia death-worshippers and make their spirits proud with our further accomplishments.
Out of character, it is interesting why he pursued such a strategy as he did. Does anybody know him well enough to ask?
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  #199  
Old August 18th, 2008, 05:21 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

I certainly don't but I'm interested to know what strategy he went for. Oh and I'm switching to 48 hour intervals since no one seems to mind. Oh and I'm starting a war with Vanheim in three turns.
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  #200  
Old August 18th, 2008, 06:08 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Quote:
Originally Posted by Wrana View Post
Pity. Thank you nevertheless!
On a brighter note, currently last strongholds of Abyssia power were crushed by forces of Tien Chi Empire. We will remember those fallen in battle with Abyssia death-worshippers and make their spirits proud with our further accomplishments.
Out of character, it is interesting why he pursued such a strategy as he did. Does anybody know him well enough to ask?

You mean the Disorder, Heat, and Death?

Well, it sure screwed me over, most of those provinces had 10-30 supplies for me - diseased my entire army, and my income from new provinces was almost nonexistent. So there was some pretty serious deterrent factor, if he could manage to make an offensive arm to the strategy I think it could work for Abysia.

Not that there wasn't any thought put into the offensive, it just needs to be tightened up a bit to be competitive - and maybe run as more of an early war strategy.


Unless the scales aren't what you mean, then I don't know.
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