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				May 9th, 2003, 02:16 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		Hmmmm... In devnull3 I just got Space Yards 2.  The Space yard component for ships and bases seems to have a bug.  The Level 2 of the component doesn't show up in the list when building or upgrading a base, but it does for a ship. 
 
Very odd... Rollo? 
 
Binford 
		
	
		
		
		
		
		
		
			
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				May 9th, 2003, 02:42 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		I think you have to research a certain level of Ship Construction or Base Construction to get the appropriate shipyard... so you can't get Base Yard III until you get Starbases, not sure what the levels for ship yards are... 
OK, my turn for a question...     
How come the "larger" base PD mounts don't actually take up more space? They have more hitpoints... the Massive Base PD actually make nice non-hit-first armor, with their 80 HP     
		
	
		
		
		
		
		
		
			
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				May 9th, 2003, 02:52 AM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		Ed, there's even better Weapon platform armor... 
I forget what it's called but it is black colored armor and under a PD mount enhancement can give you HUNDREDS of Kt of defensive armor!!! 
 
Anybody else notice this?... 
		
	
		
		
		
		
		
		
			
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				June 25th, 2003, 07:16 AM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		WOw, no discussion in over a month? 
 
Hey ROllo, how comes the latest patch? 
 
Also, devnull3 *looks* to be entering late midgame so any interest in devnull4? 
 
And TAZ, not sure if 1FSTCAT is using that armour, but he is sure using WP's to good effect against me. 
 
Am I correct in thinking WP's give the bestMounts?  They have better range than Spinal Mounts it seems. 
 
Binford 
  
 [ June 25, 2003, 06:19: Message edited by: Binford ] 
		
	
		
		
		
		
		
		
			
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				June 25th, 2003, 06:34 PM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		i just wanted to point out - in DevNull whenever i setup a ship with small PDC (those 5kT ones) the strategy is reset to 'DONT GET HURT'. a known bug? 
		
	
		
		
		
		
		
		
			
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				June 26th, 2003, 09:53 PM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		I suggest that the Ultimate Strategies Mod be incorporated into Devnull, as it only makes the game better. It has all of the TDM formations, plus more! And, it has lots of extra strategies too. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2003, 05:17 AM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		too many strategies fyron, i got lost when i played P&N for the first time - i mean the amount of strategies and ship types there. I believe everyone should create their own, not use a humongous list. at least thats what i do     
		
	
		
		
		
		
		
		
			
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				July 3rd, 2003, 06:12 AM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		in playing an SP game against the monsters, I notice there are no sound affects especially in tactical combat,  all I get is a pinging noise, Are there combat sounds and how do I turn them on? 
 
just some ideas  Mac 
		
	
		
		
		
		
		
		
			
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				July 3rd, 2003, 06:20 AM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by mac5732: 
in playing an SP game against the monsters, I notice there are no sound affects especially in tactical combat,  all I get is a pinging noise, Are there combat sounds and how do I turn them on? 
 
just some ideas  Mac
			
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 This might be happening for the following reason: 
 
The mod might use custom sound .wavs that are in the '..mod/sounds' directory - in order for you to hear them in the game you would have to be using the classic sound effects - which I don't think much people use anymore.  If you prefer the new effects as your default, just move the files in the mod to the '..mod/sounds/new' directory and all should be good.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 3rd, 2003, 03:15 PM
			
			
			
		  
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				Re: Devnull Mod Gold: updates and discussion
			 
             
			
		
		
		
		One more thing: When I create a stellar moon around a star I cannot create anymore planets from asteroid fields there as the message says there is no star. When I try to create a star in that system the message says that there is already a star and no more stars possible. Maybe only the text of the Messages should be changed or is this a bug? 
Edit: Rollo, nice to see the update is coming     
 
 [ July 03, 2003, 14:17: Message edited by: Pablo ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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