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July 21st, 2009, 01:04 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
You're not alone on the starting position misery, Burnsaber. My start position also had only 2 land neighbours.
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July 28th, 2009, 02:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Happened to see this, so done (hope you don't mind Amonchakad).
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July 30th, 2009, 04:09 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
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July 30th, 2009, 11:41 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
Originally Posted by Gregstrom
Could I ask for a 48 hour extension on next turn? I'm attending a wedding over the weekend.
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It shall be done.
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July 31st, 2009, 01:57 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I submit my turn 27, however I wont get to 28 until monday.
Once Amon gets back I think we wil be in synch, bu tplease dont host 28 until 6pm PST monday.
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August 3rd, 2009, 03:47 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
To the Lords of the Land,
The Immortal 'F3S2E2W2S2' of T'ien Chi is no more, grounded to dust by the valiant defenders of Sauromatia. It is a pity that he of the imaginative name will not be reborn in his capital to convey the message that the partitioning of Sauromatia will not be a straightforward matter. While superior troops and strategy continue to stymie the brute force brought to bear against our lands it will only be a matter of time before the numbers will tell and we will fall.
As such, knowing its inevitable end, Sauromatia, given the straightforward incentive of gold, will more than happily concentrate her remaining might towards one of her aggressors.
High Witch King of Sauromatia
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August 3rd, 2009, 01:12 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
High master Wong has left for a meditation retreat somewhere west of Sauromatia.
Reports of his death are greatly exxagerated.
T'ien Chi's difficulties in that area of the continent are clearly caused by the high rate of turmoil and trouble with some invading trolls.
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August 3rd, 2009, 01:12 PM
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Corporal
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Join Date: Jun 2009
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I would like to ask if we could delay hosting until midnight pacific time tonight.
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August 4th, 2009, 03:54 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
To the Lords of the Land:
Sauromatia's defense of his lands has indeed been valiant. The fact that he has been able to maintain a defense for so long against so many underscores our original point: this is a mighty foe, and there will never be a more opportune time to take him down.
Do not be seduced by his dying promises. Do whatever you can to keep the pressure up and make him defend multiple fronts. Let us slay this beast.
__________________
Power is an illusion...
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August 8th, 2009, 03:52 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
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