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				September 22nd, 2009, 05:58 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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					Originally Posted by  Imp
					 
				 
				Sort of the colour it goes in an arid country then, if it gets much hotter it gives up & dies so use it for dry areas or just to break up the terrain a bit. 
			
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 That looks like the grass in my yard when there's a drought. (I live in the American west). Generally, the shorter the grass, the less likely it is to survive. This is due the the fact (as I understand it) that grass' roots are as long as their blades, so it takes more work to keep grass green when it's short.  
		
	
		
		
		
		
		
		
			
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				September 29th, 2009, 01:59 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		Extended Map Editor. 
 
 
It is now very convenient to make all over again roads, then to fill space with a wood. 
Roads thus are not destroyed. 
 
Would be conveniently same to make for another terrain. 
 Necessarily for Grass, Wheat, Field. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 29th, 2009, 02:48 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		That's becasue trees are handled somewhat differently in the code than fields are . 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2009, 04:41 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		In Editor scenarios the button " Entrench one unit " is necessary. 
 
I create scenarios where the part of armies should not be dug in, but now it cannot be made. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2009, 10:39 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		So why not add a one hex section of trench ???? 
 
Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2009, 11:11 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		It is visible to a trench from the beginning of battle.  
It target №1 for artillery of the opponent.
 
Are necessary " fox hole " for infantry and analogue for vechicle.  
These positions are camouflaged before contact to the enemy.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 27th, 2009, 12:05 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		IIRC, there was some way to place "invisible" trenches in the old versions, doesn't seems possible anymore 
		
	
		
		
		
		
		
		
			
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				December 27th, 2009, 03:40 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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					Originally Posted by  Epoletov___SPR
					 
				 
				It is visible to a trench from the beginning of battle.  
It target №1 for artillery of the opponent.
 
Are necessary " fox hole " for infantry and analogue for vechicle.  
These positions are camouflaged before contact to the enemy.    
			
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Buy units to entrench. Place them on map. Entrench all. 
Buy units not to entrench. Place them on map. Save.
 
And there you go.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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					The Following User Says Thank You to wulfir For This Useful Post:
				
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				December 28th, 2009, 12:51 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		It is very grateful,  Wulfir, for your advice!    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2010, 04:50 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		Probably this problem has been told by other comrades. 
 
It is not visible where fall  bomblets  round at viewing turn the opponent. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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