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  #1  
Old January 15th, 2009, 12:15 PM
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cleveland cleveland is offline
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Default Re: ComfortZone - All MA Nations - Running

Quote:
Originally Posted by alhorro View Post
Btw, isn't it logical to delay the next turn for voting, not the current one?
I didn't want anyone's vote to be influenced by the current turn's time crunch. Objectivity, and whatnot.

As the admin, I will (C) Abstain. My vote will count toward quorum, but will not otherwise effect the outcome; only (A) and (B) votes will be considered in the final calculation.
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  #2  
Old January 15th, 2009, 08:20 PM

MadFrancis MadFrancis is offline
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Default Re: ComfortZone - All MA Nations - Running

I vote for A.
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  #3  
Old January 15th, 2009, 05:42 AM

BesucherXia BesucherXia is offline
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Default Re: ComfortZone - All MA Nations - Running

Ulm votes for (A).
In SP I can finish dozens of turns within hours. But that's because I feel no pressure from the AIs. As for MP, there is always much more to think: which item to forge? which spell is priority? Enter a new path, but how? -Gambling for 10% chance? aim at summons? empowerment? There is a war between your neighbors, who should be aided and in which way?...

Though in this game I have very little objects to manage, I think I can understand why so many people need long time to finish his turn at this phase.
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  #4  
Old January 15th, 2009, 10:18 PM

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Default Re: ComfortZone - All MA Nations - Running

Hi everybody, I vote for A
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  #5  
Old January 16th, 2009, 01:12 AM
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Default Re: ComfortZone - All MA Nations - Running

OK, it's 5:00:00 GMT, voting is closed. Here's the tally:

rabelais - A
JimMorrison - A
vfb - A
alhorro - B
BesucherXia - A
cleveland - C
MadFrancis - A
slayers_ai - A

With only 8 votes cast, we did not have quorum (12 needed). The game timer extension therefore fails; we'll continue on 27hr quickhost.

The issue can be raised again on turn 37.
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  #6  
Old January 16th, 2009, 04:17 AM
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Default Re: ComfortZone - All MA Nations - Running

I am going to forward the motion that despite the failure of this vote, that we convene the council to determine whether or not turn 37 is a realistic point to expect to be able to manage daily turns. >.>
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  #7  
Old January 16th, 2009, 04:57 AM
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Default Re: ComfortZone - All MA Nations - Running

Why would we need 12 yes's to approve the new schedule anyway? There are only 16 humans left. I vote that AI's don't get to vote. Also, it would have been a good idea to send out an admin email that we were holding a vote, for the players who are not reading the boards every day.

And rabelais, don't forget you can ask for an extension under extenuating circumstances, such as children teething on your keyboard.
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  #8  
Old January 16th, 2009, 05:32 AM

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Default Re: ComfortZone - All MA Nations - Running

I rarely read these boards, so I missed this entire voting thing. I really do not have any opinion on the matter. However, if no-one objects to extending the turn times to 51h, I am in favor.

I'll repeat myself:
I vote in favor of turn extension to 51h in any further voting IF there are no players that object to an extension.

As you can also deduce from above. If you send a PM to this forum, I probably won't read it within 48h. In game messages work very well.
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  #9  
Old January 16th, 2009, 09:30 AM
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Default Re: ComfortZone - All MA Nations - Running

Quote:
Originally Posted by vfb View Post
Why would we need 12 yes's to approve the new schedule anyway?
It's not that we'd need 12 yes's, we'd need at least 12 votes for it to be valid. Of the votes cast, only 50% would have to be yes's. This is to prevent action from happening if only like 3 people vote.[/quote]

Quote:
Originally Posted by vfb View Post
Also, it would have been a good idea to send out an admin email that we were holding a vote, for the players who are not reading the boards every day.
Yes, that would have been an excellent idea. I apologize for not thinking of it.

Quote:
Originally Posted by qio View Post
...IF there are no players that object to an extension
alhorro did object to the extension.

---------

How's this sound: Let's plan on another vote during Turn 37, and in the mean time, I will wield my Supreme Executive Authority to extend the timer to 51hrs. That way, everyone can get a feel for the extended timer, and make an informed decision. Sound equitable?
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  #10  
Old January 21st, 2009, 07:33 AM

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Default Re: ComfortZone - All MA Nations - Running

Quote:
Originally Posted by cleveland View Post
Quote:
Originally Posted by qio View Post
...IF there are no players that object to an extension
alhorro did object to the extension.
Sure. However, as long as you remember that I have given a statement to this effect, in any further votes conducted (or what-have-you) I am not just obstaining. As far as one player being against the extension, there are some myriad possibilities that exist.

1) He doesn't vote. 2) He changes his mind.

yada.. yada..
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