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  #241  
Old December 7th, 2012, 04:56 PM

Minor Kitty Minor Kitty is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

yeah probably a good idea
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  #242  
Old December 8th, 2012, 10:23 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Kitty you should really tell people here when you extend an extra 2 days, what you have done and why etc.
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  #243  
Old December 9th, 2012, 08:22 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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  #244  
Old December 10th, 2012, 09:44 AM

Tiavals Tiavals is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Quote:
Originally Posted by krpeters View Post
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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  #245  
Old December 10th, 2012, 10:50 AM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

The game hosted and kitty staled, which is unfortunate, but Kitty had 5 days to do their turn in and could have delayed hosting at any time, so I trust the game will proceed as normal now.
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  #246  
Old December 10th, 2012, 02:31 PM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

I just checked kitty's other game , it appears he gave admin to someone else and potentially left the game. Kitty if life is busy im sure me or tiavals would be happy to take over admin, also if you wish we could find a sub
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  #247  
Old December 10th, 2012, 08:13 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

I got the impression his being too busy is a temporary thing... that said, the demands of being an admin are more serious than that of being a player. He needs to be able to stay in communication with us at the very least if he's going to admin. If he is going to return in a week or two, we may need a short term sub, or none at all if we can tolerate a few stales...depends on what pace we want during Xmas and all.
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  #248  
Old December 10th, 2012, 08:24 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

OK, and I just learned an important lesson -- astral on thugs is *not* a good idea. Hmmmph. So undead thugs are out (maggots), astral thugs are out (astral duel), guess I need a plan C.
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  #249  
Old December 10th, 2012, 08:35 PM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

astral thugs can be awesome(body ethereal etc) but you have to be carful of that nasty duel spell. that can be countered if they(your thugs) are fairly high S(that is hard) really mobile(to keep your enemy guessing) or you can escort them with a ton of low end astral mages(shamans come to mind).

all those counters are situational of course. but then, some nations have little access to astal themselves, so S thugs can be AWESOME. but you are right, it is defineately a double edged Sword
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  #250  
Old December 10th, 2012, 09:04 PM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

"some nations have little access to astral" he says -- like Vanheim, right?

Indie mages are *such* a pain :-P

It's ok, I'll have some astral-free thugs in a few turns.
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