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January 10th, 2009, 05:22 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Joker: new game, new theme, HA Ha ha
Is it just me, or is the delay on this game getting a bit silly? We've been waiting for BL to submit a turn for 3 weeks now.
While I was more than happy to have a break over Christmas, we're definitely past the festive season now (the displays of Easter eggs in supermarkets bear mute witness to this). It's been 9 days since the last requested delay, which is surely enough time to get a turn seen to...
I'm feeling a little frustrated, as you might be able to tell. There have been a lot of postponements on this turn, without very much public explanation. Has Ylvali just disappeared off the face of the earth, or just from the forums? If the latter, I'd appreciate knowing what's going on, and if the former then I'd like to suggest posting for a sub rather than another series of unexpained delays.
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January 10th, 2009, 08:18 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Joker: new game, new theme, HA Ha ha
I wanted to give him a little longer to send in his turn as I'm not sure what happened to him. If he stales this turn though, he has no more excuse and we'll look for a sub for him.
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January 13th, 2009, 07:17 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Joker: new game, new theme, HA Ha ha
So, it looks like T'ien Ch'i are a nation of forgers! We should have known anyone capable of thinking bits of paper are money would be untrustworthy.
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January 13th, 2009, 07:54 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Joker: new game, new theme, HA Ha ha
Unfortunatly forging items is tremendously less fun than it used to be if your mages dont have any path higher than 2.
Add to that the fact that I just drowned my empowered(+3) W6 mage by removing his amulet of breathing while he was underwater... I was just *not* paying attention.
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January 14th, 2009, 03:55 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Joker: new game, new theme, HA Ha ha
Can't you redo the turn from the start? =)
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January 14th, 2009, 12:07 PM
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Corporal
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Join Date: Oct 2008
Posts: 177
Thanks: 12
Thanked 15 Times in 12 Posts
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Re: Joker: new game, new theme, HA Ha ha
Anyone interested in dispeling the forge should send astral pearls to me (anyone who thinks they can do it better than me post here for goodness sake) Since the hordes of Tien Chi are crushing my field armies I might as well go down biting.
NB in 4-5 turns sending pearls to me might be an unsafe investment (The ermorian gold piece is trading at 1000 for a bandar log makarta) So if you want this dispel cast then send them quick.
Atlantis, Tien Chi... this is your cue to start racheting up the beatings!
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January 14th, 2009, 07:46 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Joker: new game, new theme, HA Ha ha
Instead you could send the gems to me along with a receipe of what I should make of them. Free of charge.
Now that is a service, isnt it?
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January 16th, 2009, 12:47 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Joker: new game, new theme, HA Ha ha
Bandar Log was doomed, I set them AI and went on a summoning spree. You may now return to your regularly scheduled program.
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The Following User Says Thank You to rdonj For This Useful Post:
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January 18th, 2009, 05:35 PM
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Corporal
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Join Date: Oct 2008
Posts: 177
Thanks: 12
Thanked 15 Times in 12 Posts
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Re: Joker: new game, new theme, HA Ha ha
So no one wants the forge down? Fair enough, no skin off my back. We're getting crushed with or without the forge...
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January 20th, 2009, 09:30 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Joker: new game, new theme, HA Ha ha
The Bandar Mafia appear to have been taken over by a strange intelligence from the Outer Void. Machakan scouts report that instead of the normal Bander vocabulary of up to 30 words, they are now down to just 'ook' and 'eek'. Sentence length is invariably 8 words among the Marketa, 16 words among Vanara and Bandar, and an unwieldy 32 words among the White Ones. Yaksha and their relatives communicate in strange whistling and graunching noises, but cannot begin conversation without shaking hands first.
The Machakan high command is not sure what all this signifies, and all our translation sorcerers can make from the battle chants of the monkey hordes is something about 'adding our individuality to the collective'.
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