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  #271  
Old October 28th, 2008, 09:57 AM
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Default Re: Standards - MA Game (running)

Ferrosol needs to work on his monologue of impending doom.
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  #272  
Old October 28th, 2008, 04:50 PM

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Default Re: Standards - MA Game (running)

Since I did not see the time actually extended, I just sent in my incomplete turn figuring any turn is better than staling.

Anyway, my computer is still having strange problems so I like to request that we extend this turn by 24 hours, for certain.
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  #273  
Old October 28th, 2008, 05:10 PM

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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by 46852 View Post
Quote:
Originally Posted by konming View Post
My computer is acting strangely so I wonder if I can get 24 hour extension, just in case.

On a side note. I remember there is a Chinese saying, when the roof cracks, it always rains. Having lost most of my troops to Van last turn and two barbarians in a single turn, I now get this magic fading event. Devesating as I lost over 50 magic gems.
Well, I think your luck was somehow transferred to me... At least one of our battles involved a lot of luck on my side!
Which battle? I do not know you are fighting a war with anyone else. If you mean your vandrott assasin, assasins are not that useful anyway. And I see no surprise in the battle.
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  #274  
Old October 29th, 2008, 02:57 AM

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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by konming View Post
Which battle? I do not know you are fighting a war with anyone else. If you mean your vandrott assasin, assasins are not that useful anyway. And I see no surprise in the battle.
The one with the elephants involved, I think most of my guys were trampled to death (maybe 40 out of 60) and still the rest kept their morale high and managed to win the battle. I considered that a lucky draw myself.

Heh yeah, the assassin... multiplayer is a different ballgame in this respect too it seems! The AI isn't as keen as humans on keeping an eye on scouts and assasins. This is my first MP game so it's trial and error for me
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  #275  
Old October 29th, 2008, 05:07 AM
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Default Re: Standards - MA Game (running)

Quote:
Originally Posted by AreaOfEffect View Post
Ferrosol needs to work on his monologue of impending doom.
He'd better if he wants to compete with my victory monologue when I sack his capital.
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  #276  
Old October 29th, 2008, 08:49 AM

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Default Re: Standards - MA Game (running)

I keep getting spammed by Llamaserver every 40mins "Mictlan 2h file received", but the text says "Nation: Middle Era Vanheim".

I sent my 2h file this morning already... something bugged on Llamaserver. AoE any idea what's happening?
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  #277  
Old October 29th, 2008, 10:43 AM
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Default Re: Standards - MA Game (running)

I have no idea. I tried to submit a 2h file last night and the server stalled. I didn't receive confirmation for quite a while. Once I did I got 19 of them in a row.

All I can say is that it is lagging somehow and the repeat messages are a result. Llamabeast is the true expert on what's up with the llamaserver.
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  #278  
Old October 31st, 2008, 04:10 AM

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Default Re: Standards - MA Game (running)

I've received 60+ confirmation emails now... and I'm not sure which file the server really has received. I won't have access to Dom3 until Sunday afternoon, would it be possible to delay hosting turn 38 until then?
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  #279  
Old November 11th, 2008, 12:14 PM
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Default Re: Standards - MA Game (running)

Well, I had my final blaze of glory and now it's time for me to bow out. Hope to see you fine people in other games.
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  #280  
Old November 11th, 2008, 02:38 PM

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Default Re: Standards - MA Game (running)

So silent in this thread.



... almost too silent...
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