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  #21  
Old October 21st, 2003, 09:35 PM

MythicalMino MythicalMino is offline
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Default Re: Why not two of same nation in game?

Quote:
Originally posted by HJ:
Slightly on the tangent:
Is it going to be possible to randomly assign opponents in Doms II? For example, just to select that you want the game with 3 AI opponents, but not necessarily select which nations they are going to be?
Sorry if this has been discussed before, I haven't noticed it if it has.
now that is something I would like.....i think it would make the game more "mysterious", not knowing who you will meet on the fields of battle until you see "the white of their eyes"
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  #22  
Old October 21st, 2003, 09:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why not two of same nation in game?

Quote:
Originally posted by cpbeller:
quote:
Originally posted by HJ:
Slightly on the tangent:
Is it going to be possible to randomly assign opponents in Doms II? For example, just to select that you want the game with 3 AI opponents, but not necessarily select which nations they are going to be?
Sorry if this has been discussed before, I haven't noticed it if it has.
now that is something I would like.....i think it would make the game more "mysterious", not knowing who you will meet on the fields of battle until you see "the white of their eyes"
I slightly achieved this in Dom 1. You started all 14 nations but many fell out quickly. The problem with my script was that you were just as likely to fall out as anyone else.
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  #23  
Old October 22nd, 2003, 12:36 AM
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st.patrik st.patrik is offline
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Default Re: Why not two of same nation in game?

It's funny, but even though I can't really think of a good reason why there shouldn't be more than one of the same nation in Dom II, I still kind of like it that you can only have one of each nation.

What are the main reasons why this would be a desirable idea for people?

*edit - BTW I love the idea of mystery opponents. This would be a really great fun option to add.

[ October 21, 2003, 23:39: Message edited by: st.patrik ]
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  #24  
Old October 22nd, 2003, 01:25 AM

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Default Re: Why not two of same nation in game?

Quote:
Originally posted by Strategos:
Civil wars are a fact of life, so why can't we have, say games with 2 Ulm KIngdoms warring against each other?

Again, immense strategic depth to game-play would be added whilst the central premise of the game would also be supported and taken to another level.

Pretend to be the pretender God of a nation pretending to Godhood status - in other words, a power struggle within a power struggle!
Good idea.
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  #25  
Old October 22nd, 2003, 01:27 AM

MythicalMino MythicalMino is offline
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Default Re: Why not two of same nation in game?

I would have liked to have seen a nation being used more than once in a game....especially since there are now themes that even diversify the nations themselves....

but, i guess the devs also wanted more than 1 nation begin used also....i guess....
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  #26  
Old October 22nd, 2003, 01:37 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why not two of same nation in game?

I suppose if you were getting tired of the game and really wanted to you might try and mod a nation to be a rebel Version of another nation. Whatever you couldnt quite shift could become the storyline about why those are variants in the one group.
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  #27  
Old October 22nd, 2003, 07:21 AM

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Default Re: Why not two of same nation in game?

could be done (with some work around) with a small utility which would modify the script file of a map.

I have made an utility for Doms I (DFC, you can grab it on Sunray's site), and intent to upgrade it for doms II, with some scripting features.
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