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  #21  
Old August 22nd, 2002, 02:24 AM
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Default Re: Things we\'d like to see in the next patch

My suggestions would also ask MM to focus on the human/computer interface to make things easier for us.

1) Make the windows resizable and moveable.
2) In the Ship/Units menu (F6), list the ships under the fleet name.
3) For something really innovative (and possibly difficult to program), allow us to create our own style of window by permitting us to add or remove components of the windows. I frequently find myself switching between windows to a) find the information I need and then b) to implement the changes I want based on the information found in the other window.
4) If 3) above is difficult/impossible, then we should be able to highlight a planet in one window and when we move to another window, we are directly taken to the highlighted planet in the new window.
5) Mouse wheel support.
6) Changing the discription of the buttons to show the default state as a positive statement. (See the thread "Understanding Battle Strategies...Newbie question"

My $.02 worth from a newbie
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  #22  
Old August 22nd, 2002, 02:56 AM

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Default Re: Things we\'d like to see in the next patch

1. Reports... and sortable ones
2. the ability to name ships what ever you want without fear of someone else beating you to the punch... Yep dups on ship names... associated with the empire.

3.The ability to turn off all the information that the other empires see about a race... and what they name their systems and planets.

4. a map maker that is easier to use..

5. mod everything

6. reports that are sortable

7. hot seat via tcpip...
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  #23  
Old August 22nd, 2002, 02:57 AM

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Default Re: Things we\'d like to see in the next patch

oh yea... the ability for empires to write scrips... Ie... if i have this and this build this and this on a new planet...
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #24  
Old August 22nd, 2002, 04:14 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
the only thing the game "needs" are bug fixes.
Thank you Puke! Although I think there is still much to fix.
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  #25  
Old August 22nd, 2002, 05:34 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Ragnarok:
"Restore the ability to colonize asteroids (like SE III)"

I like this idea as well. I didn't play SEIII, but this was the case in SEII. But if it was added again make it so you can't build facilities to the asteroid fields. But only be able to put like a few robot miners there. It could be made so it could be a facility but only asteroids could be able to build them and that's the ONLY facilities it could build. Don't know how hard this would be to add but would be interesting to see.
Actually, I would think asteroids would be a natural place to put storage facilities - it's a fairly common theme in SF...

Quote:
Originally posted by atomannj:
-Anger levels against player defined empires
Beyond this, maybe anger levels based on another race's culture or racial tech (i.e., crystalline races have more anger towards organic races & vice versa); and use of planet/star destroyers or nebula/black hole creators should make other races angry (maybe planet/star creators or nebula/black hole destroyers should make other races happy, too...)

Like many others, I'd like to see the game save my favorite setup options...

Suicide Junkie has posted a mod for adding facilities that increase a planet's construction rate; but, as Pax mentioned, I'd like to have a similar option for ships/bases.

Other random options (most of which have already been mentioned):
Research/Intel production by components
Component that provides ability to build units only
Activate restrictions on racial techs, so choosing, say, Organic means you can't use Crystalline. Most useful for things like P&N mod so you can't choose both normal & nomad techs...
Warp gates
A "move to" command for drones
Simulate trade routes by imposing a production penalty on resource production based on distance from nearest space port; if the palace facility is implemented, maybe a second penalty based on distance between palace and space ports. This could be expanded to allow "secondary" palace facilities to be built nearer fringe colonies, which would reduce the penalty imposed. Another expansion would be a component that could be installed on bases that would reduce the penalty, based on the idea of providing a "rest stop" on trade routes (for those pesky nebula/storm/organic infestation/etc. systems).
Tugs - ships that can tow other ships/bases, carry specialized modules (remote mining pallet, carrier pallet, combat pallet, base expansion pallet, supply pallet, etc.).

That should be enough for now...
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  #26  
Old August 22nd, 2002, 05:44 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by DirectorTsaarx:
Actually, I would think asteroids would be a natural place to put storage facilities - it's a fairly common theme in SF...
Well, using the SciFi model, mining facilities, radioactive extraction, space ports, resupply depots are all plausible. It could be setup so that only huge asteroid fields can build one facility that could possibly be OK, but would it be unbalanceing. You could now build a shipyard, or just repeat build units on any colonized asteroid field. Atleast with harsh environment, population wouldn't grow fast. But you could, LOL, add condition improvement facilities, atmosphere converters, or just drop population.

[ August 22, 2002, 16:47: Message edited by: Arkcon ]
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  #27  
Old August 22nd, 2002, 06:21 PM
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Default Re: Things we\'d like to see in the next patch

Fix the Crystaline Racial Tech.
Make it desireable.

Poll Results: Racial Tech Trait Poll
(60 votes, up to to votes each)
Crystalline 12% (7)
Temporal 23% (14)
Psychic 40% (24)
Religious 53% (32)
Organic 43% (26)
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  #28  
Old August 22nd, 2002, 06:30 PM
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Default Re: Things we\'d like to see in the next patch

i think we need flowers in this game or maybe narcotics i think drugging the enemy is far more easier
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  #29  
Old August 22nd, 2002, 06:40 PM
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Default Re: Things we\'d like to see in the next patch

I would like most of all:

The ability to load a submitted turn in a simultaneous mode game and edit the turn and resubmit. Nothing more frustrating than saving your turn and remembering you forgot to do something so you must either submit what you have or start totally from scratch. Or your ally send you an email proposing to do something just after you did your turn.

Other enhancments that I would like:
  • Make Ship Yard Limits on Total Resources, not a limit on each of the three components. This would reduce the speed at which organic races can produce ships. They would still have the benefit of using less metal. Almost every ship (other than organic race ones) around bound by the Ship Yards limit on Minerals.
  • Allow use of components in Fleets. This would make Emergency Resupply and Propulsion components much more useful.
  • Re-Engineer tbe Minefield Model (many threads on how this might be done)
  • Re-Engineer the Intelligence Model. Make the Intelligence system modified by troops, security forces, Ships, Crew Experience, Happiness, etc. There should be alternate defenses for empires that cannot muster enough Counter Intelligence. In fact, I would advocate you eliminate Counter Intelligence and make facilties, troops and ship components the only defense against Counter Intelligence. No blanket defense, just localized defenses.
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  #30  
Old August 22nd, 2002, 07:50 PM
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Default Re: Things we\'d like to see in the next patch

a small thing, the ability to put the planets names above the planet so the the Y,P,S, etc letters could be underneathe or vica versa, Currenly they become intermingled,

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